ebiten/graphics/device.go
2013-06-18 01:26:46 +09:00

53 lines
1.5 KiB
Go

package graphics
// #cgo LDFLAGS: -framework OpenGL
//
// #include <OpenGL/gl.h>
// #include <stdlib.h>
import "C"
type Device struct {
screenWidth int
screenHeight int
screenScale int
graphicsContext *GraphicsContext
offscreenTexture *Texture
drawFunc func(*GraphicsContext, *Texture)
}
func NewDevice(screenWidth, screenHeight, screenScale int,
drawFunc func(*GraphicsContext, *Texture)) *Device {
device := &Device{
screenWidth: screenWidth,
screenHeight: screenHeight,
screenScale: screenScale,
graphicsContext: newGraphicsContext(screenWidth, screenHeight, screenScale),
offscreenTexture: NewTexture(screenWidth, screenHeight),
drawFunc: drawFunc,
}
return device
}
func (device *Device) Update() {
g := device.graphicsContext
C.glEnable(C.GL_TEXTURE_2D)
C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MIN_FILTER, C.GL_NEAREST)
C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MAG_FILTER, C.GL_NEAREST)
g.SetOffscreen(device.offscreenTexture)
g.Clear()
device.drawFunc(g, device.offscreenTexture)
g.flush()
C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MIN_FILTER, C.GL_LINEAR)
C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MAG_FILTER, C.GL_LINEAR)
g.resetOffscreen()
g.Clear()
geometryMatrix := IdentityGeometryMatrix()
geometryMatrix.SetA(AffineMatrixElement(g.screenScale))
geometryMatrix.SetD(AffineMatrixElement(g.screenScale))
g.DrawTexture(device.offscreenTexture,
0, 0, device.screenWidth, device.screenHeight,
geometryMatrix, IdentityColorMatrix())
g.flush()
}