ebiten/internal/graphicsdriver/directx
Hajime Hoshi 6f41a05264 Revert "internal/graphicsdriver/directx: remove tearing"
This reverts commit 78d3e4273b.

Reason: tearing is potentially risky but needed for maximizing FPS.
Also, tearing is officially recommended by Microsoft (see [1])

Closes #2697

[1] https://github.com/microsoft/DirectX-Graphics-Samples/blob/master/Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/DeviceResources.cpp#L520
2023-09-18 03:30:34 +09:00
..
api_32bit_windows.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
api_64bit_windows.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
api_microsoftgdk_windows.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
api_notmicrosoftgdk_windows.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
api_windows.go internal/goglfw: separate the Windows version detection to a new package winver 2023-03-31 02:16:01 +09:00
d3d11_windows.go internal/graphicsdriver/directx: bug fix: use an associated IDXGIFactory 2023-05-01 19:17:08 +09:00
d3d12_windows.go internal/graphicsdriver/directx: refactoring 2023-03-29 15:34:58 +09:00
d3d_windows.go internal/graphicsdriver/directx: limit d3dcompiler versions 2023-03-30 17:54:42 +09:00
dxgi_windows.go Revert "internal/graphicsdriver/directx: remove tearing" 2023-09-18 03:30:34 +09:00
graphics11_windows.go internal/graphicsdriver/directx: bug fix: use an associated IDXGIFactory 2023-05-01 19:17:08 +09:00
graphics12_windows.go internal/graphicsdriver/directx: bug fix: use an associated IDXGIFactory 2023-05-01 19:17:08 +09:00
graphics_windows.go Revert "internal/graphicsdriver/directx: remove tearing" 2023-09-18 03:30:34 +09:00
image11_windows.go internal/graphicsdriver: use []PixelsArgs for ReadPixels 2023-08-17 03:06:48 +09:00
image12_windows.go internal/graphicsdriver: use []PixelsArgs for ReadPixels 2023-08-17 03:06:48 +09:00
pipeline12_windows.go internal/graphicsdriver/directx: refactoring 2023-03-29 15:34:58 +09:00
shader11_windows.go internal/graphicsdriver/directx: implement DirectX 11 driver 2023-03-29 15:52:33 +09:00
shader12_windows.go internal/graphicsdriver/directx: refactoring 2023-03-29 15:34:58 +09:00
shader_windows.go internal/graphicsdriver/directx: implement DirectX 11 driver 2023-03-29 15:52:33 +09:00