ebiten/internal/shader/testdata/assign_multiple2.expected.vs

14 lines
186 B
GLSL

vec2 F0(void);
vec2 F0(void) {
float l0 = float(0);
float l1 = float(0);
float l2 = float(0);
float l3 = float(0);
l1 = 1.0;
l0 = l1;
l3 = 2.0;
l2 = l3;
return vec2(l0, l2);
}