mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 13:07:26 +01:00
57 lines
1.2 KiB
Go
57 lines
1.2 KiB
Go
package main
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import (
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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"github.com/hajimehoshi/ebiten/runner"
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"log"
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"runtime"
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)
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const (
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screenWidth = 320
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screenHeight = 240
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)
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type Game struct {
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gameContext ebiten.GameContext
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canvasRenderTarget ebiten.RenderTargetID
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}
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func (g *Game) Initialize(ga ebiten.GameContext) error {
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g.gameContext = ga
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return nil
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}
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func (g *Game) Update() error {
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// TODO: Implement
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return nil
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}
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func (g *Game) Draw(gr ebiten.GraphicsContext) error {
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if g.canvasRenderTarget.IsNil() {
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var err error
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g.canvasRenderTarget, err = g.gameContext.NewRenderTargetID(screenWidth, screenHeight, ebiten.FilterNearest)
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if err != nil {
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return err
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}
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gr.SetOffscreen(g.canvasRenderTarget)
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gr.Fill(0xff, 0xff, 0xff)
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}
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gr.ResetOffscreen()
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ebiten.DrawWhole(gr.RenderTarget(g.canvasRenderTarget), screenWidth, screenHeight, ebiten.GeometryMatrixI(), ebiten.ColorMatrixI())
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ebitenutil.DebugPrint(g.gameContext, gr, "Hello\nWorld!")
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return nil
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}
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func init() {
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runtime.LockOSThread()
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}
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func main() {
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game := new(Game)
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if err := runner.Run(game, screenWidth, screenHeight, 2, "Paint (Ebiten Demo)", 60); err != nil {
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log.Fatal(err)
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}
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}
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