mirror of
https://github.com/hajimehoshi/ebiten.git
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edd617f80e
internal/glfwwin is a pure Go implementation of GLFW for Windows. Updates #1764
623 lines
19 KiB
Go
623 lines
19 KiB
Go
// Copyright 2002-2006 Marcus Geelnard
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// Copyright 2006-2019 Camilla Löwy
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// Copyright 2022 The Ebiten Authors
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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package glfwwin
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import (
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"fmt"
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"math"
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"regexp"
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"strconv"
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"strings"
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"syscall"
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"unsafe"
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"golang.org/x/sys/windows"
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)
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func checkValidContextConfig(ctxconfig *ctxconfig) error {
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if ctxconfig.share != nil {
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if ctxconfig.client == NoAPI || ctxconfig.share.context.client == NoAPI {
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return NoWindowContext
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}
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}
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if ctxconfig.source != NativeContextAPI &&
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ctxconfig.source != EGLContextAPI &&
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ctxconfig.source != OSMesaContextAPI {
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return fmt.Errorf("glfwwin: invalid context creation API 0x%08X: %w", ctxconfig.source, InvalidEnum)
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}
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if ctxconfig.client != NoAPI &&
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ctxconfig.client != OpenGLAPI &&
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ctxconfig.client != OpenGLESAPI {
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return fmt.Errorf("glfwwin: invalid client API 0x%08X: %w", ctxconfig.client, InvalidEnum)
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}
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if ctxconfig.client == OpenGLAPI {
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if (ctxconfig.major < 1 || ctxconfig.minor < 0) ||
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(ctxconfig.major == 1 && ctxconfig.minor > 5) ||
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(ctxconfig.major == 2 && ctxconfig.minor > 1) ||
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(ctxconfig.major == 3 && ctxconfig.minor > 3) {
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// OpenGL 1.0 is the smallest valid version
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// OpenGL 1.x series ended with version 1.5
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// OpenGL 2.x series ended with version 2.1
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// OpenGL 3.x series ended with version 3.3
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// For now, let everything else through
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return fmt.Errorf("glfwwin: invalid OpenGL version %d.%d: %w", ctxconfig.major, ctxconfig.minor, InvalidValue)
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}
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if ctxconfig.profile != 0 {
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if ctxconfig.profile != OpenGLCoreProfile && ctxconfig.profile != OpenGLCompatProfile {
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return fmt.Errorf("glfwwin: invalid OpenGL profile 0x%08X: %w", ctxconfig.profile, InvalidEnum)
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}
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if ctxconfig.major <= 2 || (ctxconfig.major == 3 && ctxconfig.minor < 2) {
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// Desktop OpenGL context profiles are only defined for version 3.2
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// and above
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return fmt.Errorf("glfwwin: context profiles are only defined for OpenGL version 3.2 and above: %w", InvalidValue)
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}
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}
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if ctxconfig.forward && ctxconfig.major <= 2 {
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// Forward-compatible contexts are only defined for OpenGL version 3.0 and above
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return fmt.Errorf("glfwwin: forward-compatibility is only defined for OpenGL version 3.0 and above: %w", InvalidValue)
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}
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} else if ctxconfig.client == OpenGLESAPI {
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if ctxconfig.major < 1 || ctxconfig.minor < 0 ||
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(ctxconfig.major == 1 && ctxconfig.minor > 1) ||
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(ctxconfig.major == 2 && ctxconfig.minor > 0) {
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// OpenGL ES 1.0 is the smallest valid version
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// OpenGL ES 1.x series ended with version 1.1
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// OpenGL ES 2.x series ended with version 2.0
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// For now, let everything else through
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return fmt.Errorf("glfwwin: invalid OpenGL ES version %d.%d: %w", ctxconfig.major, ctxconfig.minor, InvalidValue)
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}
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}
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if ctxconfig.robustness != 0 {
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if ctxconfig.robustness != NoResetNotification && ctxconfig.robustness != LoseContextOnReset {
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return fmt.Errorf("glfwwin: invalid context robustness mode 0x%08X: %w", ctxconfig.robustness, InvalidEnum)
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}
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}
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if ctxconfig.release != 0 {
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if ctxconfig.release != ReleaseBehaviorNone && ctxconfig.release != ReleaseBehaviorFlush {
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return fmt.Errorf("glfwwin: invalid context release behavior 0x%08X: %w", ctxconfig.release, InvalidEnum)
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}
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}
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return nil
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}
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func chooseFBConfig(desired *fbconfig, alternatives []*fbconfig) *fbconfig {
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leastMissing := math.MaxInt32
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leastColorDiff := math.MaxInt32
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leastExtraDiff := math.MaxInt32
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var closest *fbconfig
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for _, current := range alternatives {
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if desired.stereo && !current.stereo {
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// Stereo is a hard constraint
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continue
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}
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// Count number of missing buffers
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missing := 0
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if desired.alphaBits > 0 && current.alphaBits == 0 {
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missing++
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}
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if desired.depthBits > 0 && current.depthBits == 0 {
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missing++
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}
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if desired.stencilBits > 0 && current.stencilBits == 0 {
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missing++
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}
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if desired.auxBuffers > 0 &&
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current.auxBuffers < desired.auxBuffers {
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missing += desired.auxBuffers - current.auxBuffers
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}
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if desired.samples > 0 && current.samples == 0 {
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// Technically, several multisampling buffers could be
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// involved, but that's a lower level implementation detail and
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// not important to us here, so we count them as one
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missing++
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}
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if desired.transparent != current.transparent {
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missing++
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}
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// These polynomials make many small channel size differences matter
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// less than one large channel size difference
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// Calculate color channel size difference value
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colorDiff := 0
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if desired.redBits != DontCare {
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colorDiff += (desired.redBits - current.redBits) *
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(desired.redBits - current.redBits)
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}
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if desired.greenBits != DontCare {
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colorDiff += (desired.greenBits - current.greenBits) *
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(desired.greenBits - current.greenBits)
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}
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if desired.blueBits != DontCare {
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colorDiff += (desired.blueBits - current.blueBits) *
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(desired.blueBits - current.blueBits)
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}
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// Calculate non-color channel size difference value
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extraDiff := 0
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if desired.alphaBits != DontCare {
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extraDiff += (desired.alphaBits - current.alphaBits) *
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(desired.alphaBits - current.alphaBits)
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}
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if desired.depthBits != DontCare {
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extraDiff += (desired.depthBits - current.depthBits) *
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(desired.depthBits - current.depthBits)
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}
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if desired.stencilBits != DontCare {
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extraDiff += (desired.stencilBits - current.stencilBits) *
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(desired.stencilBits - current.stencilBits)
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}
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if desired.accumRedBits != DontCare {
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extraDiff += (desired.accumRedBits - current.accumRedBits) *
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(desired.accumRedBits - current.accumRedBits)
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}
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if desired.accumGreenBits != DontCare {
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extraDiff += (desired.accumGreenBits - current.accumGreenBits) *
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(desired.accumGreenBits - current.accumGreenBits)
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}
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if desired.accumBlueBits != DontCare {
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extraDiff += (desired.accumBlueBits - current.accumBlueBits) *
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(desired.accumBlueBits - current.accumBlueBits)
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}
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if desired.accumAlphaBits != DontCare {
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extraDiff += (desired.accumAlphaBits - current.accumAlphaBits) *
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(desired.accumAlphaBits - current.accumAlphaBits)
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}
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if desired.samples != DontCare {
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extraDiff += (desired.samples - current.samples) *
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(desired.samples - current.samples)
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}
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if desired.sRGB && !current.sRGB {
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extraDiff++
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}
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// Figure out if the current one is better than the best one found so far
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// Least number of missing buffers is the most important heuristic,
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// then color buffer size match and lastly size match for other buffers
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if missing < leastMissing {
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closest = current
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} else if missing == leastMissing {
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if (colorDiff < leastColorDiff) || (colorDiff == leastColorDiff && extraDiff < leastExtraDiff) {
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closest = current
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}
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}
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if current == closest {
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leastMissing = missing
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leastColorDiff = colorDiff
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leastExtraDiff = extraDiff
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}
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}
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return closest
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}
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func (w *Window) refreshContextAttribs(ctxconfig *ctxconfig) (ferr error) {
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const (
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GL_COLOR_BUFFER_BIT = 0x00004000
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GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
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GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
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GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
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GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
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GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR = 0x00000008
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GL_CONTEXT_FLAGS = 0x821E
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GL_CONTEXT_PROFILE_MASK = 0x9126
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GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB
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GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC
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GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252
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GL_NO_RESET_NOTIFICATION_ARB = 0x8261
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GL_NONE = 0
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GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256
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GL_VERSION = 0x1F02
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)
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w.context.source = ctxconfig.source
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w.context.client = OpenGLAPI
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p, err := _glfw.contextSlot.get()
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if err != nil {
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return err
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}
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previous := (*Window)(unsafe.Pointer(p))
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defer func() {
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err := previous.MakeContextCurrent()
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if ferr == nil {
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ferr = err
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}
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}()
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if err := w.MakeContextCurrent(); err != nil {
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return err
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}
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getIntegerv := w.context.getProcAddress("glGetIntegerv")
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getString := w.context.getProcAddress("glGetString")
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if getIntegerv == 0 || getString == 0 {
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return fmt.Errorf("glfwwin: entry point retrieval is broken: %w", PlatformError)
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}
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r, _, _ := syscall.Syscall(getString, 1, GL_VERSION, 0, 0)
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version := windows.BytePtrToString((*byte)(unsafe.Pointer(r)))
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if version == "" {
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if ctxconfig.client == OpenGLAPI {
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return fmt.Errorf("glfwwin: OpenGL version string retrieval is broken: %w", PlatformError)
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} else {
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return fmt.Errorf("glfwwin: OpenGL ES version string retrieval is broken: %w", PlatformError)
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}
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}
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for _, prefix := range []string{
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"OpenGL ES-CM ",
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"OpenGL ES-CL ",
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"OpenGL ES "} {
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if strings.HasPrefix(version, prefix) {
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version = version[len(prefix):]
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w.context.client = OpenGLESAPI
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break
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}
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}
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m := regexp.MustCompile(`^(\d+)(\.(\d+)(\.(\d+))?)?`).FindStringSubmatch(version)
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if m == nil {
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if w.context.client == OpenGLAPI {
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return fmt.Errorf("glfwwin: no version found in OpenGL version string: %w", PlatformError)
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} else {
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return fmt.Errorf("glfwwin: no version found in OpenGL ES version string: %w", PlatformError)
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}
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}
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w.context.major, _ = strconv.Atoi(m[1])
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w.context.minor, _ = strconv.Atoi(m[3])
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w.context.revision, _ = strconv.Atoi(m[5])
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if w.context.major < ctxconfig.major || (w.context.major == ctxconfig.major && w.context.minor < ctxconfig.minor) {
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// The desired OpenGL version is greater than the actual version
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// This only happens if the machine lacks {GLX|WGL}_ARB_create_context
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// /and/ the user has requested an OpenGL version greater than 1.0
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// For API consistency, we emulate the behavior of the
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// {GLX|WGL}_ARB_create_context extension and fail here
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if w.context.client == OpenGLAPI {
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return fmt.Errorf("glfwwin: requested OpenGL version %d.%d, got version %d.%d: %w", ctxconfig.major, ctxconfig.minor, w.context.major, w.context.minor, VersionUnavailable)
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} else {
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return fmt.Errorf("glfwwin: requested OpenGL ES version %d.%d, got version %d.%d: %w", ctxconfig.major, ctxconfig.minor, w.context.major, w.context.minor, VersionUnavailable)
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}
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}
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if w.context.major >= 3 {
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// OpenGL 3.0+ uses a different function for extension string retrieval
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// We cache it here instead of in glfwExtensionSupported mostly to alert
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// users as early as possible that their build may be broken
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glGetStringi := w.context.getProcAddress("glGetStringi")
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if glGetStringi == 0 {
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return fmt.Errorf("glfwwin: entry point retrieval is broken: %w", PlatformError)
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}
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}
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if w.context.client == OpenGLAPI {
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// Read back context flags (OpenGL 3.0 and above)
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if w.context.major >= 3 {
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var flags int32
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syscall.Syscall(getIntegerv, 2, GL_CONTEXT_FLAGS, uintptr(unsafe.Pointer(&flags)), 0)
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if flags&GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT != 0 {
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w.context.forward = true
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}
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if flags&GL_CONTEXT_FLAG_DEBUG_BIT != 0 {
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w.context.debug = true
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} else {
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ok, err := ExtensionSupported("GL_ARB_debug_output")
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if err != nil {
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return err
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}
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if ok && ctxconfig.debug {
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// HACK: This is a workaround for older drivers (pre KHR_debug)
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// not setting the debug bit in the context flags for
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// debug contexts
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w.context.debug = true
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}
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}
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if flags&GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR != 0 {
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w.context.noerror = true
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}
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}
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// Read back OpenGL context profile (OpenGL 3.2 and above)
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if w.context.major >= 4 || (w.context.major == 3 && w.context.minor >= 2) {
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var mask int32
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syscall.Syscall(getIntegerv, 2, GL_CONTEXT_PROFILE_MASK, uintptr(unsafe.Pointer(&mask)), 0)
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if mask&GL_CONTEXT_COMPATIBILITY_PROFILE_BIT != 0 {
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w.context.profile = OpenGLCompatProfile
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} else if mask&GL_CONTEXT_CORE_PROFILE_BIT != 0 {
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w.context.profile = OpenGLCoreProfile
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} else {
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ok, err := ExtensionSupported("GL_ARB_compatibility")
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if err != nil {
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return err
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}
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if ok {
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// HACK: This is a workaround for the compatibility profile bit
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// not being set in the context flags if an OpenGL 3.2+
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// context was created without having requested a specific
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// version
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w.context.profile = OpenGLCompatProfile
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}
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}
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}
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// Read back robustness strategy
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ok, err := ExtensionSupported("GL_ARB_robustness")
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if err != nil {
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return err
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}
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if ok {
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// NOTE: We avoid using the context flags for detection, as they are
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// only present from 3.0 while the extension applies from 1.1
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var strategy int32
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syscall.Syscall(getIntegerv, 2, GL_RESET_NOTIFICATION_STRATEGY_ARB, uintptr(unsafe.Pointer(&strategy)), 0)
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if strategy == GL_LOSE_CONTEXT_ON_RESET_ARB {
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w.context.robustness = LoseContextOnReset
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} else if strategy == GL_NO_RESET_NOTIFICATION_ARB {
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w.context.robustness = NoResetNotification
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}
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}
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} else {
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// Read back robustness strategy
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ok, err := ExtensionSupported("GL_EXT_robustness")
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if err != nil {
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return err
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}
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if ok {
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// NOTE: The values of these constants match those of the OpenGL ARB
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// one, so we can reuse them here
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var strategy int32
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syscall.Syscall(getIntegerv, 2, GL_RESET_NOTIFICATION_STRATEGY_ARB, uintptr(unsafe.Pointer(&strategy)), 0)
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if strategy == GL_LOSE_CONTEXT_ON_RESET_ARB {
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w.context.robustness = LoseContextOnReset
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} else if strategy == GL_NO_RESET_NOTIFICATION_ARB {
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w.context.robustness = NoResetNotification
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}
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}
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}
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ok, err := ExtensionSupported("GL_KHR_context_flush_control")
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if err != nil {
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return err
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}
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if ok {
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var behavior int32
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syscall.Syscall(getIntegerv, 2, GL_CONTEXT_RELEASE_BEHAVIOR, uintptr(unsafe.Pointer(&behavior)), 0)
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if behavior == GL_NONE {
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w.context.release = ReleaseBehaviorNone
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} else if behavior == GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH {
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w.context.release = ReleaseBehaviorFlush
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}
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}
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// Clearing the front buffer to black to avoid garbage pixels left over from
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// previous uses of our bit of VRAM
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glClear := w.context.getProcAddress("glClear")
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syscall.Syscall(glClear, 1, GL_COLOR_BUFFER_BIT, 0, 0)
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if w.doublebuffer {
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w.context.swapBuffers(w)
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}
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return nil
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}
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func (w *Window) MakeContextCurrent() error {
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if !_glfw.initialized {
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return NotInitialized
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}
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ptr, err := _glfw.contextSlot.get()
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if err != nil {
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return err
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}
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previous := (*Window)(unsafe.Pointer(ptr))
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|
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if w != nil && w.context.client == NoAPI {
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return fmt.Errorf("glfwwin: cannot make current with a window that has no OpenGL or OpenGL ES context: %w", NoWindowContext)
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}
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if previous != nil {
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if w == nil || w.context.source != previous.context.source {
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if err := previous.context.makeCurrent(nil); err != nil {
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return err
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}
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}
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}
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if w != nil {
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if err := w.context.makeCurrent(w); err != nil {
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return err
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}
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}
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return nil
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}
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func GetCurrentContext() (*Window, error) {
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if !_glfw.initialized {
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return nil, NotInitialized
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}
|
|
ptr, err := _glfw.contextSlot.get()
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
return (*Window)(unsafe.Pointer(ptr)), nil
|
|
}
|
|
|
|
func (w *Window) SwapBuffers() error {
|
|
if !_glfw.initialized {
|
|
return NotInitialized
|
|
}
|
|
|
|
if w.context.client == NoAPI {
|
|
return fmt.Errorf("glfwwin: cannot swap buffers of a window that has no OpenGL or OpenGL ES context: %w", NoWindowContext)
|
|
}
|
|
|
|
if err := w.context.swapBuffers(w); err != nil {
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func SwapInterval(interval int) error {
|
|
if !_glfw.initialized {
|
|
return NotInitialized
|
|
}
|
|
|
|
ptr, err := _glfw.contextSlot.get()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
window := (*Window)(unsafe.Pointer(ptr))
|
|
if window == nil {
|
|
return fmt.Errorf("glfwwin: cannot set swap interval without a current OpenGL or OpenGL ES context %w", NoCurrentContext)
|
|
}
|
|
|
|
if err := window.context.swapInterval(interval); err != nil {
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func ExtensionSupported(extension string) (bool, error) {
|
|
const (
|
|
GL_EXTENSIONS = 0x1F03
|
|
GL_NUM_EXTENSIONS = 0x821D
|
|
)
|
|
|
|
if !_glfw.initialized {
|
|
return false, NotInitialized
|
|
}
|
|
|
|
ptr, err := _glfw.contextSlot.get()
|
|
if err != nil {
|
|
return false, err
|
|
}
|
|
window := (*Window)(unsafe.Pointer(ptr))
|
|
if window == nil {
|
|
return false, fmt.Errorf("glfwwin: cannot query extension without a current OpenGL or OpenGL ES context %w", NoCurrentContext)
|
|
}
|
|
|
|
if window.context.major >= 3 {
|
|
// Check if extension is in the modern OpenGL extensions string list
|
|
|
|
glGetIntegerv := window.context.getProcAddress("glGetIntegerv")
|
|
var count int32
|
|
syscall.Syscall(glGetIntegerv, 2, GL_NUM_EXTENSIONS, uintptr(unsafe.Pointer(&count)), 0)
|
|
|
|
glGetStringi := window.context.getProcAddress("glGetStringi")
|
|
for i := 0; i < int(count); i++ {
|
|
r, _, _ := syscall.Syscall(glGetStringi, 2, GL_EXTENSIONS, uintptr(i), 0)
|
|
if r == 0 {
|
|
return false, fmt.Errorf("glfwwin: extension string retrieval is broken: %w", PlatformError)
|
|
}
|
|
|
|
en := windows.BytePtrToString((*byte)(unsafe.Pointer(r)))
|
|
if en == extension {
|
|
return true, nil
|
|
}
|
|
}
|
|
} else {
|
|
// Check if extension is in the old style OpenGL extensions string
|
|
|
|
glGetString := window.context.getProcAddress("glGetString")
|
|
r, _, _ := syscall.Syscall(glGetString, 1, GL_EXTENSIONS, 0, 0)
|
|
if r == 0 {
|
|
return false, fmt.Errorf("glfwwin: extension string retrieval is broken: %w", PlatformError)
|
|
}
|
|
|
|
extensions := windows.BytePtrToString((*byte)(unsafe.Pointer(r)))
|
|
for _, str := range strings.Split(extensions, " ") {
|
|
if str == extension {
|
|
return true, nil
|
|
}
|
|
}
|
|
}
|
|
|
|
// Check if extension is in the platform-specific string
|
|
return window.context.extensionSupported(extension), nil
|
|
}
|
|
|
|
func GetProcAddress(procname string) (unsafe.Pointer, error) {
|
|
if !_glfw.initialized {
|
|
return nil, NotInitialized
|
|
}
|
|
|
|
ptr, err := _glfw.contextSlot.get()
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
window := (*Window)(unsafe.Pointer(ptr))
|
|
if window == nil {
|
|
return nil, fmt.Errorf("glfwwin: cannot query entry point without a current OpenGL or OpenGL ES context %w", NoCurrentContext)
|
|
}
|
|
|
|
return unsafe.Pointer(window.context.getProcAddress(procname)), nil
|
|
}
|