ebiten/internal/gamepaddb/gen.go
Hajime Hoshi 027ef33fe2 all: rename files
This change makes the file name convention consistent. A file for macOS,
not for iOS should have a suffix '_macos.go' rather than '_macos_darwin.go'
and/or '_darwin.go'.
2024-10-12 14:10:42 +09:00

205 lines
6.8 KiB
Go

// Copyright 2024 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build ignore
package main
import (
"bufio"
"bytes"
_ "embed"
"fmt"
"log"
"os"
"strings"
"text/template"
)
const license = `// Copyright 2024 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
`
// gamecontrollerdb.txt is downloaded at https://github.com/mdqinc/SDL_GameControllerDB.
// To update the database file, run:
//
// curl --location --remote-name https://raw.githubusercontent.com/mdqinc/SDL_GameControllerDB/master/gamecontrollerdb.txt
//go:embed gamecontrollerdb.txt
var gameControllerDB []byte
const dbTemplate string = `{{.License}}
{{.DoNotEdit}}
{{.BuildConstraints}}
package gamepaddb
import (
_ "embed"
)
//go:embed gamecontrollerdb_{{.FileNameSuffix}}.txt
var controllerBytes []byte
{{if .HasGLFWGamepads}}
var additionalGLFWGamepads = []byte(` + "`" + `
78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,
78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,
78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,
78696e70757404000000000000000000,XInput Flight Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,
78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,
78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,
78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,
` + "`" + `)
{{end}}
func init() {
if err := Update(controllerBytes); err != nil {
panic(err)
}{{if .HasGLFWGamepads}}
if err := Update(additionalGLFWGamepads); err != nil {
panic(err)
}{{end}}
}
`
func main() {
if err := run(); err != nil {
log.Fatal(err)
}
}
func run() error {
// doNotEditor is a special comment for generated files.
// This follows the standard comment rule (https://pkg.go.dev/cmd/go#hdr-Generate_Go_files_by_processing_source).
const doNotEdit = "// Code generated by gen.go using 'go generate'. DO NOT EDIT."
type gamePadPlatform struct {
filenameSuffix string
buildConstraints string
hasGLFWGamepads bool
}
platforms := map[string]gamePadPlatform{
"Windows": {
filenameSuffix: "windows",
buildConstraints: "//go:build !microsoftgdk",
hasGLFWGamepads: true,
},
"Mac OS X": {
filenameSuffix: "macos",
buildConstraints: "//go:build darwing && !ios",
},
"Linux": {
filenameSuffix: "linbsd",
buildConstraints: "//go:build (freebsd || (linux && !android) || netbsd || openbsd) && !nintendosdk && !playstation5",
},
"iOS": {
filenameSuffix: "ios",
},
"Android": {
filenameSuffix: "android",
},
}
controllerDBs, err := splitDBsByPlatform(gameControllerDB)
if err != nil {
return err
}
for sdlPlatformName, platform := range platforms {
controllerDB, ok := controllerDBs[sdlPlatformName]
if !ok {
return fmt.Errorf("failed to find controller db for platform %s in gamecontrollerdb.txt", sdlPlatformName)
}
// Write each chunk into separate text file for embedding into respective generated files.
if err = os.WriteFile(fmt.Sprintf("gamecontrollerdb_%s.txt", platform.filenameSuffix), []byte(controllerDB), 0666); err != nil {
return err
}
path := fmt.Sprintf("db_%s.go", platform.filenameSuffix)
tmpl, err := template.New(path).Parse(dbTemplate)
if err != nil {
return err
}
f, err := os.Create(path)
if err != nil {
return err
}
defer f.Close()
w := bufio.NewWriter(f)
if err := tmpl.Execute(w, struct {
License string
DoNotEdit string
BuildConstraints string
FileNameSuffix string
HasGLFWGamepads bool
}{
License: license,
DoNotEdit: doNotEdit,
BuildConstraints: platform.buildConstraints,
FileNameSuffix: platform.filenameSuffix,
HasGLFWGamepads: platform.hasGLFWGamepads,
}); err != nil {
return err
}
if err := w.Flush(); err != nil {
return err
}
}
return nil
}
func splitDBsByPlatform(controllerDB []byte) (map[string]string, error) {
s := bufio.NewScanner(bytes.NewReader(controllerDB))
dbs := map[string]string{}
for s.Scan() {
line := s.Text()
if strings.HasPrefix(line, "#") {
continue
}
for _, part := range strings.Split(line, ",") {
if platform, found := strings.CutPrefix(part, "platform:"); found {
dbs[platform] += line + "\n"
break
}
}
}
if err := s.Err(); err != nil {
return nil, err
}
return dbs, nil
}