ebiten/examples/2048/2048/tile_test.go
2016-10-16 00:09:03 +09:00

246 lines
4.1 KiB
Go

// Copyright 2016 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build example
package twenty48_test
import (
. "github.com/hajimehoshi/ebiten/examples/2048/2048"
"fmt"
"testing"
)
func cellsToTiles(cells []int, size int) map[*Tile]struct{} {
tiles := map[*Tile]struct{}{}
for j := 0; j < size; j++ {
for i := 0; i < size; i++ {
c := cells[i+j*size]
if c == 0 {
continue
}
t := NewTile(c, i, j)
tiles[t] = struct{}{}
}
}
return tiles
}
func tilesToCells(tiles map[*Tile]struct{}, size int) ([]int, []int) {
cells := make([]int, size*size)
nextCells := make([]int, size*size)
for t := range tiles {
x, y := t.Pos()
cells[x+y*size] = t.Value()
if t.IsMoving() {
if t.NextValue() == 0 {
continue
}
nx, ny := t.NextPos()
nextCells[nx+ny*size] = t.NextValue()
} else {
nextCells[x+y*size] = t.Value()
}
}
return cells, nextCells
}
func TestMoveTiles(t *testing.T) {
const size = 4
testCases := []struct {
Dir Dir
Input []int
Want []int
}{
{
Dir: DirUp,
Input: []int{
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
},
Want: []int{
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
},
},
{
Dir: DirRight,
Input: []int{
2, 0, 0, 0,
0, 2, 0, 0,
0, 0, 2, 0,
0, 0, 0, 2,
},
Want: []int{
0, 0, 0, 2,
0, 0, 0, 2,
0, 0, 0, 2,
0, 0, 0, 2,
},
},
{
Dir: DirUp,
Input: []int{
2, 0, 0, 0,
0, 2, 0, 0,
0, 0, 2, 0,
0, 0, 0, 2,
},
Want: []int{
2, 2, 2, 2,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
},
},
{
Dir: DirLeft,
Input: []int{
0, 2, 2, 2,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
},
Want: []int{
4, 2, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
},
},
{
Dir: DirRight,
Input: []int{
0, 0, 0, 2,
0, 0, 2, 2,
0, 2, 2, 2,
2, 2, 2, 2,
},
Want: []int{
0, 0, 0, 2,
0, 0, 0, 4,
0, 0, 2, 4,
0, 0, 4, 4,
},
},
{
Dir: DirLeft,
Input: []int{
0, 0, 0, 2,
0, 0, 2, 2,
0, 2, 2, 2,
2, 2, 2, 2,
},
Want: []int{
2, 0, 0, 0,
4, 0, 0, 0,
4, 2, 0, 0,
4, 4, 0, 0,
},
},
{
Dir: DirRight,
Input: []int{
4, 8, 8, 4,
8, 8, 4, 4,
4, 4, 8, 8,
8, 4, 4, 8,
},
Want: []int{
0, 4, 16, 4,
0, 0, 16, 8,
0, 0, 8, 16,
0, 8, 8, 8,
},
},
{
Dir: DirDown,
Input: []int{
4, 8, 8, 4,
8, 8, 4, 4,
4, 4, 8, 8,
8, 4, 4, 8,
},
Want: []int{
4, 0, 8, 0,
8, 0, 4, 0,
4, 16, 8, 8,
8, 8, 4, 16,
},
},
{
Dir: DirLeft,
Input: []int{
4, 8, 8, 4,
8, 8, 4, 4,
4, 4, 8, 8,
8, 4, 4, 8,
},
Want: []int{
4, 16, 4, 0,
16, 8, 0, 0,
8, 16, 0, 0,
8, 8, 8, 0,
},
},
{
Dir: DirUp,
Input: []int{
4, 8, 8, 4,
8, 8, 4, 4,
4, 4, 8, 8,
8, 4, 4, 8,
},
Want: []int{
4, 16, 8, 8,
8, 8, 4, 16,
4, 0, 8, 0,
8, 0, 4, 0,
},
},
{
Dir: DirUp,
Input: []int{
2, 4, 2, 4,
4, 2, 4, 2,
2, 4, 2, 4,
4, 2, 4, 2,
},
Want: []int{
2, 4, 2, 4,
4, 2, 4, 2,
2, 4, 2, 4,
4, 2, 4, 2,
},
},
}
for _, test := range testCases {
want, _ := tilesToCells(cellsToTiles(test.Want, size), size)
tiles := cellsToTiles(test.Input, size)
moved := MoveTiles(tiles, size, test.Dir)
input, got := tilesToCells(tiles, size)
if !moved {
got = input
}
if fmt.Sprint(got) != fmt.Sprint(want) {
t.Errorf("dir: %s, input: %v, got %v; want %v", test.Dir.String(), test.Input, got, want)
}
}
}