Ebitengine - A dead simple 2D game engine for Go
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docs docs: Update: Add Wasm support 2018-06-27 11:59:49 +09:00
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colorm_test.go affine: Bug fix: ColorM.Apply was wrong when alpha is 0 2018-02-27 12:16:16 +09:00
colorm.go affine: Implement (*GeoM).String() and (*ColorM).String() 2018-05-08 01:53:59 +09:00
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graphics.go graphics: Add 'screen' filter for fast rendering (#509) 2018-02-23 01:28:35 +09:00
graphicscontext.go graphics: Check error at the end of the frame 2018-07-12 03:16:31 +09:00
image_test.go graphics: Add TestSprites 2018-05-29 02:20:50 +09:00
image.go graphics: Refactoring: Reduce error propagations 2018-07-12 03:08:50 +09:00
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Ebiten (海老天)

Build Status GoDoc Go Report Card

A dead simple 2D game library in Go

Website: https://hajimehoshi.github.io/ebiten/

Platforms

Note: Gamepad and keyboard are not available on Android/iOS.

Features

  • 2D Graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering, Fullscreen, Text rendering)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (MP3, Ogg/Vorbis, WAV, PCM, Syncing with game progress)

Packages

Community

Slack

#ebiten channel in Gophers Slack

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.