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f98003bcd5
This works only for macOS Metal and WebGL so far. Closes #2871
212 lines
6.1 KiB
Go
212 lines
6.1 KiB
Go
// Copyright 2016 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build (freebsd || (linux && !android) || netbsd || openbsd) && !nintendosdk && !playstation5
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package ui
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import (
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"errors"
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"fmt"
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"runtime"
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"github.com/jezek/xgb"
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"github.com/jezek/xgb/randr"
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"github.com/jezek/xgb/xproto"
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"github.com/hajimehoshi/ebiten/v2/internal/glfw"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl"
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)
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func (u *UserInterface) initializePlatform() error {
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return nil
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}
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type graphicsDriverCreatorImpl struct {
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transparent bool
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colorSpace graphicsdriver.ColorSpace
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}
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func (g *graphicsDriverCreatorImpl) newAuto() (graphicsdriver.Graphics, GraphicsLibrary, error) {
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graphics, err := g.newOpenGL()
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return graphics, GraphicsLibraryOpenGL, err
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}
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func (*graphicsDriverCreatorImpl) newOpenGL() (graphicsdriver.Graphics, error) {
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return opengl.NewGraphics()
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}
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func (*graphicsDriverCreatorImpl) newDirectX() (graphicsdriver.Graphics, error) {
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return nil, errors.New("ui: DirectX is not supported in this environment")
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}
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func (*graphicsDriverCreatorImpl) newMetal() (graphicsdriver.Graphics, error) {
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return nil, errors.New("ui: Metal is not supported in this environment")
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}
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func (*graphicsDriverCreatorImpl) newPlayStation5() (graphicsdriver.Graphics, error) {
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return nil, errors.New("ui: PlayStation 5 is not supported in this environment")
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}
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// glfwMonitorSizeInGLFWPixels must be called from the main thread.
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func glfwMonitorSizeInGLFWPixels(m *glfw.Monitor) (int, int, error) {
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vm, err := m.GetVideoMode()
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if err != nil {
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return 0, 0, err
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}
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physWidth, physHeight := vm.Width, vm.Height
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// TODO: if glfw/glfw#1961 gets fixed, this function may need revising.
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// In case GLFW decides to switch to returning logical pixels, we can just return 1.
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// Note: GLFW currently returns physical pixel sizes,
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// but we need to predict the window system-side size of the fullscreen window
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// for Ebitengine's `(*Monitor).Size()` public API.
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// Also at the moment we need this prior to switching to fullscreen, but that might be replaceable.
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// So this function computes the ratio of physical per logical pixels.
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xconn, err := xgb.NewConn()
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if err != nil {
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// No X11 connection?
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// Assume we're on pure Wayland then.
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// GLFW/Wayland shouldn't be having this issue.
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return physWidth, physHeight, nil
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}
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defer xconn.Close()
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if err := randr.Init(xconn); err != nil {
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// No RANDR extension? No problem.
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return physWidth, physHeight, nil
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}
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root := xproto.Setup(xconn).DefaultScreen(xconn).Root
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res, err := randr.GetScreenResourcesCurrent(xconn, root).Reply()
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if err != nil {
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// Likely means RANDR is not working. No problem.
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return physWidth, physHeight, nil
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}
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monitorX, monitorY, err := m.GetPos()
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if err != nil {
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// TODO: Is it OK to ignore this error?
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return physWidth, physHeight, nil
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}
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for _, crtc := range res.Crtcs[:res.NumCrtcs] {
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info, err := randr.GetCrtcInfo(xconn, crtc, res.ConfigTimestamp).Reply()
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if err != nil {
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// This Crtc is bad. Maybe just got disconnected?
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continue
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}
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if info.NumOutputs == 0 {
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// This Crtc is not connected to any output.
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// In other words, a disabled monitor.
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continue
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}
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if int(info.X) == monitorX && int(info.Y) == monitorY {
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return int(info.Width), int(info.Height), nil
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}
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}
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// Monitor not known to XRandR. Weird.
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return physWidth, physHeight, nil
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}
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func dipFromGLFWPixel(x float64, deviceScaleFactor float64) float64 {
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return x / deviceScaleFactor
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}
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func dipToGLFWPixel(x float64, deviceScaleFactor float64) float64 {
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return x * deviceScaleFactor
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}
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func (u *UserInterface) adjustWindowPosition(x, y int, monitor *Monitor) (int, int) {
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return x, y
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}
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func initialMonitorByOS() (*Monitor, error) {
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xconn, err := xgb.NewConn()
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if err != nil {
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// Assume we're on pure Wayland then.
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return nil, nil
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}
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defer xconn.Close()
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root := xproto.Setup(xconn).DefaultScreen(xconn).Root
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rep, err := xproto.QueryPointer(xconn, root).Reply()
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if err != nil {
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return nil, err
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}
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x, y := int(rep.RootX), int(rep.RootY)
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// Find the monitor including the cursor.
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return theMonitors.monitorFromPosition(x, y), nil
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}
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func monitorFromWindowByOS(_ *glfw.Window) (*Monitor, error) {
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// TODO: Implement this correctly. (#1119).
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return nil, nil
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}
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func (u *UserInterface) nativeWindow() (uintptr, error) {
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// TODO: Implement this.
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return 0, nil
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}
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func (u *UserInterface) isNativeFullscreen() (bool, error) {
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return false, nil
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}
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func (u *UserInterface) isNativeFullscreenAvailable() bool {
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return false
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}
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func (u *UserInterface) setNativeFullscreen(fullscreen bool) error {
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panic(fmt.Sprintf("ui: setNativeFullscreen is not implemented in this environment: %s", runtime.GOOS))
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}
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func (u *UserInterface) adjustViewSizeAfterFullscreen() error {
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return nil
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}
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func (u *UserInterface) setWindowResizingModeForOS(mode WindowResizingMode) error {
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return nil
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}
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func initializeWindowAfterCreation(w *glfw.Window) error {
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// Show the window once before getting the position of the window.
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// On Linux/Unix, the window position is not reliable before showing.
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if err := w.Show(); err != nil {
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return err
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}
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// Hiding the window makes the position unreliable again. Do not call w.Hide() here (#1829)
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// Calling Hide is problematic especially on XWayland and/or Sway.
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// Apparently the window state is inconsistent just after the window is created, but we are not sure.
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// For more details, see the discussion in #1829.
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return nil
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}
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func (u *UserInterface) skipTaskbar() error {
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return nil
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}
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func (u *UserInterface) setDocumentEdited(edited bool) error {
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return nil
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}
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func (u *UserInterface) afterWindowCreation() error {
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return nil
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}
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