ebiten/examples/2048/2048/board.go
2017-06-04 18:00:47 +09:00

155 lines
3.3 KiB
Go

// Copyright 2016 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build example
package twenty48
import (
"errors"
"github.com/hajimehoshi/ebiten"
)
var taskTerminated = errors.New("twenty48: task terminated")
type task func() error
// Board represents the game board.
type Board struct {
size int
tiles map[*Tile]struct{}
tasks []task
}
// NewBoard generates a new Board with giving a size.
func NewBoard(size int) (*Board, error) {
b := &Board{
size: size,
tiles: map[*Tile]struct{}{},
}
for i := 0; i < 2; i++ {
if err := addRandomTile(b.tiles, b.size); err != nil {
return nil, err
}
}
return b, nil
}
func (b *Board) tileAt(x, y int) *Tile {
return tileAt(b.tiles, x, y)
}
// Update updates the board state.
func (b *Board) Update(input *Input) error {
for t := range b.tiles {
if err := t.Update(); err != nil {
return err
}
}
if 0 < len(b.tasks) {
t := b.tasks[0]
if err := t(); err == taskTerminated {
b.tasks = b.tasks[1:]
} else if err != nil {
return err
}
return nil
}
if dir, ok := input.Dir(); ok {
if err := b.Move(dir); err != nil {
return err
}
}
return nil
}
// Move enqueues tile moving tasks.
func (b *Board) Move(dir Dir) error {
for t := range b.tiles {
t.stopAnimation()
}
if !MoveTiles(b.tiles, b.size, dir) {
return nil
}
b.tasks = append(b.tasks, func() error {
for t := range b.tiles {
if t.IsMoving() {
return nil
}
}
return taskTerminated
})
b.tasks = append(b.tasks, func() error {
nextTiles := map[*Tile]struct{}{}
for t := range b.tiles {
if t.IsMoving() {
panic("not reach")
}
if t.next.value != 0 {
panic("not reach")
}
if t.current.value == 0 {
continue
}
nextTiles[t] = struct{}{}
}
b.tiles = nextTiles
if err := addRandomTile(b.tiles, b.size); err != nil {
return err
}
return taskTerminated
})
return nil
}
// Size returns the board size.
func (b *Board) Size() (int, int) {
x := b.size*tileSize + (b.size+1)*tileMargin
y := x
return x, y
}
// Draw draws the board to the given boardImage.
func (b *Board) Draw(boardImage *ebiten.Image) {
boardImage.Fill(frameColor)
for j := 0; j < b.size; j++ {
for i := 0; i < b.size; i++ {
v := 0
op := &ebiten.DrawImageOptions{}
x := i*tileSize + (i+1)*tileMargin
y := j*tileSize + (j+1)*tileMargin
op.GeoM.Translate(float64(x), float64(y))
r, g, b, a := colorToScale(tileBackgroundColor(v))
op.ColorM.Scale(r, g, b, a)
boardImage.DrawImage(tileImage, op)
}
}
animatingTiles := map[*Tile]struct{}{}
nonAnimatingTiles := map[*Tile]struct{}{}
for t := range b.tiles {
if t.IsMoving() {
animatingTiles[t] = struct{}{}
} else {
nonAnimatingTiles[t] = struct{}{}
}
}
for t := range nonAnimatingTiles {
t.Draw(boardImage)
}
for t := range animatingTiles {
t.Draw(boardImage)
}
}