mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 19:28:57 +01:00
285 lines
6.4 KiB
Go
285 lines
6.4 KiB
Go
// Copyright 2018 The Ebiten Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
package main
|
|
|
|
import (
|
|
"bytes"
|
|
"image"
|
|
"image/color"
|
|
_ "image/png"
|
|
"log"
|
|
"math/rand"
|
|
"time"
|
|
|
|
"github.com/hajimehoshi/ebiten/v2"
|
|
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
|
|
"github.com/hajimehoshi/ebiten/v2/examples/resources/images"
|
|
"github.com/hajimehoshi/ebiten/v2/inpututil"
|
|
)
|
|
|
|
func init() {
|
|
rand.Seed(time.Now().UnixNano())
|
|
}
|
|
|
|
const (
|
|
screenWidth = 640
|
|
screenHeight = 480
|
|
)
|
|
|
|
// Sprite represents an image.
|
|
type Sprite struct {
|
|
image *ebiten.Image
|
|
alphaImage *image.Alpha
|
|
x int
|
|
y int
|
|
dragged bool
|
|
}
|
|
|
|
// In returns true if (x, y) is in the sprite, and false otherwise.
|
|
func (s *Sprite) In(x, y int) bool {
|
|
// Check the actual color (alpha) value at the specified position
|
|
// so that the result of In becomes natural to users.
|
|
//
|
|
// Use alphaImage (*image.Alpha) instead of image (*ebiten.Image) here.
|
|
// It is because (*ebiten.Image).At is very slow as this reads pixels from GPU,
|
|
// and should be avoided whenever possible.
|
|
return s.alphaImage.At(x-s.x, y-s.y).(color.Alpha).A > 0
|
|
}
|
|
|
|
// MoveTo moves the sprite to the position (x, y).
|
|
func (s *Sprite) MoveTo(x, y int) {
|
|
w, h := s.image.Bounds().Dx(), s.image.Bounds().Dy()
|
|
|
|
s.x = x
|
|
s.y = y
|
|
if s.x < 0 {
|
|
s.x = 0
|
|
}
|
|
if s.x > screenWidth-w {
|
|
s.x = screenWidth - w
|
|
}
|
|
if s.y < 0 {
|
|
s.y = 0
|
|
}
|
|
if s.y > screenHeight-h {
|
|
s.y = screenHeight - h
|
|
}
|
|
}
|
|
|
|
// Draw draws the sprite.
|
|
func (s *Sprite) Draw(screen *ebiten.Image, alpha float32) {
|
|
op := &ebiten.DrawImageOptions{}
|
|
op.GeoM.Translate(float64(s.x), float64(s.y))
|
|
op.ColorScale.ScaleAlpha(alpha)
|
|
screen.DrawImage(s.image, op)
|
|
}
|
|
|
|
// StrokeSource represents a input device to provide strokes.
|
|
type StrokeSource interface {
|
|
Position() (int, int)
|
|
IsJustReleased() bool
|
|
}
|
|
|
|
// MouseStrokeSource is a StrokeSource implementation of mouse.
|
|
type MouseStrokeSource struct{}
|
|
|
|
func (m *MouseStrokeSource) Position() (int, int) {
|
|
return ebiten.CursorPosition()
|
|
}
|
|
|
|
func (m *MouseStrokeSource) IsJustReleased() bool {
|
|
return inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonLeft)
|
|
}
|
|
|
|
// TouchStrokeSource is a StrokeSource implementation of touch.
|
|
type TouchStrokeSource struct {
|
|
ID ebiten.TouchID
|
|
}
|
|
|
|
func (t *TouchStrokeSource) Position() (int, int) {
|
|
return ebiten.TouchPosition(t.ID)
|
|
}
|
|
|
|
func (t *TouchStrokeSource) IsJustReleased() bool {
|
|
return inpututil.IsTouchJustReleased(t.ID)
|
|
}
|
|
|
|
// Stroke manages the current drag state by mouse.
|
|
type Stroke struct {
|
|
source StrokeSource
|
|
|
|
// offsetX and offsetY represents a relative value from the sprite's upper-left position to the cursor position.
|
|
offsetX int
|
|
offsetY int
|
|
|
|
// sprite represents a sprite being dragged.
|
|
sprite *Sprite
|
|
}
|
|
|
|
func NewStroke(source StrokeSource, sprite *Sprite) *Stroke {
|
|
sprite.dragged = true
|
|
x, y := source.Position()
|
|
return &Stroke{
|
|
source: source,
|
|
offsetX: x - sprite.x,
|
|
offsetY: y - sprite.y,
|
|
sprite: sprite,
|
|
}
|
|
}
|
|
|
|
func (s *Stroke) Update() {
|
|
if !s.sprite.dragged {
|
|
return
|
|
}
|
|
if s.source.IsJustReleased() {
|
|
s.sprite.dragged = false
|
|
return
|
|
}
|
|
|
|
x, y := s.source.Position()
|
|
x -= s.offsetX
|
|
y -= s.offsetY
|
|
s.sprite.MoveTo(x, y)
|
|
}
|
|
|
|
func (s *Stroke) Sprite() *Sprite {
|
|
return s.sprite
|
|
}
|
|
|
|
type Game struct {
|
|
touchIDs []ebiten.TouchID
|
|
strokes map[*Stroke]struct{}
|
|
sprites []*Sprite
|
|
}
|
|
|
|
var (
|
|
ebitenImage *ebiten.Image
|
|
ebitenAlphaImage *image.Alpha
|
|
)
|
|
|
|
func init() {
|
|
// Decode an image from the image file's byte slice.
|
|
img, _, err := image.Decode(bytes.NewReader(images.Ebiten_png))
|
|
if err != nil {
|
|
log.Fatal(err)
|
|
}
|
|
ebitenImage = ebiten.NewImageFromImage(img)
|
|
|
|
// Clone an image but only with alpha values.
|
|
// This is used to detect a user cursor touches the image.
|
|
b := img.Bounds()
|
|
ebitenAlphaImage = image.NewAlpha(b)
|
|
for j := b.Min.Y; j < b.Max.Y; j++ {
|
|
for i := b.Min.X; i < b.Max.X; i++ {
|
|
ebitenAlphaImage.Set(i, j, img.At(i, j))
|
|
}
|
|
}
|
|
}
|
|
|
|
func NewGame() *Game {
|
|
// Initialize the sprites.
|
|
sprites := []*Sprite{}
|
|
w, h := ebitenImage.Bounds().Dx(), ebitenImage.Bounds().Dy()
|
|
for i := 0; i < 50; i++ {
|
|
s := &Sprite{
|
|
image: ebitenImage,
|
|
alphaImage: ebitenAlphaImage,
|
|
x: rand.Intn(screenWidth - w),
|
|
y: rand.Intn(screenHeight - h),
|
|
}
|
|
sprites = append(sprites, s)
|
|
}
|
|
|
|
// Initialize the game.
|
|
return &Game{
|
|
strokes: map[*Stroke]struct{}{},
|
|
sprites: sprites,
|
|
}
|
|
}
|
|
|
|
func (g *Game) spriteAt(x, y int) *Sprite {
|
|
// As the sprites are ordered from back to front,
|
|
// search the clicked/touched sprite in reverse order.
|
|
for i := len(g.sprites) - 1; i >= 0; i-- {
|
|
s := g.sprites[i]
|
|
if s.In(x, y) {
|
|
return s
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (g *Game) moveSpriteToFront(sprite *Sprite) {
|
|
index := -1
|
|
for i, ss := range g.sprites {
|
|
if ss == sprite {
|
|
index = i
|
|
break
|
|
}
|
|
}
|
|
g.sprites = append(g.sprites[:index], g.sprites[index+1:]...)
|
|
g.sprites = append(g.sprites, sprite)
|
|
}
|
|
|
|
func (g *Game) Update() error {
|
|
if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) {
|
|
if sp := g.spriteAt(ebiten.CursorPosition()); sp != nil {
|
|
s := NewStroke(&MouseStrokeSource{}, sp)
|
|
g.strokes[s] = struct{}{}
|
|
g.moveSpriteToFront(sp)
|
|
}
|
|
}
|
|
g.touchIDs = inpututil.AppendJustPressedTouchIDs(g.touchIDs[:0])
|
|
for _, id := range g.touchIDs {
|
|
if sp := g.spriteAt(ebiten.TouchPosition(id)); sp != nil {
|
|
s := NewStroke(&TouchStrokeSource{id}, sp)
|
|
g.strokes[s] = struct{}{}
|
|
g.moveSpriteToFront(sp)
|
|
}
|
|
}
|
|
|
|
for s := range g.strokes {
|
|
s.Update()
|
|
if !s.sprite.dragged {
|
|
delete(g.strokes, s)
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (g *Game) Draw(screen *ebiten.Image) {
|
|
for _, s := range g.sprites {
|
|
if s.dragged {
|
|
s.Draw(screen, 0.5)
|
|
} else {
|
|
s.Draw(screen, 1)
|
|
}
|
|
}
|
|
|
|
ebitenutil.DebugPrint(screen, "Drag & Drop the sprites!")
|
|
}
|
|
|
|
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
|
|
return screenWidth, screenHeight
|
|
}
|
|
|
|
func main() {
|
|
ebiten.SetWindowSize(screenWidth, screenHeight)
|
|
ebiten.SetWindowTitle("Drag & Drop (Ebitengine Demo)")
|
|
if err := ebiten.RunGame(NewGame()); err != nil {
|
|
log.Fatal(err)
|
|
}
|
|
}
|