mirror of
https://github.com/hajimehoshi/ebiten.git
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f1582c2d73
Fixes #761
110 lines
2.6 KiB
Go
110 lines
2.6 KiB
Go
// Copyright 2016 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package graphicscommand
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import (
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"github.com/hajimehoshi/ebiten/internal/affine"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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"github.com/hajimehoshi/ebiten/internal/graphicsdriver"
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)
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// Image represents an image that is implemented with OpenGL.
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type Image struct {
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image graphicsdriver.Image
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width int
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height int
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}
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// NewImage returns a new image.
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//
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// Note that the image is not initialized yet.
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func NewImage(width, height int) *Image {
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i := &Image{
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width: width,
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height: height,
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}
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c := &newImageCommand{
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result: i,
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width: width,
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height: height,
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}
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theCommandQueue.Enqueue(c)
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return i
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}
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func NewScreenFramebufferImage(width, height int) *Image {
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i := &Image{
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width: width,
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height: height,
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}
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c := &newScreenFramebufferImageCommand{
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result: i,
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width: width,
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height: height,
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}
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theCommandQueue.Enqueue(c)
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return i
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}
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func (i *Image) Dispose() {
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c := &disposeCommand{
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target: i,
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}
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theCommandQueue.Enqueue(c)
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}
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func (i *Image) Size() (int, int) {
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// i.image can be nil before initializing.
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return i.width, i.height
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}
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func (i *Image) DrawImage(src *Image, vertices []float32, indices []uint16, clr *affine.ColorM, mode graphics.CompositeMode, filter graphics.Filter, address graphics.Address) {
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theCommandQueue.EnqueueDrawImageCommand(i, src, vertices, indices, clr, mode, filter, address)
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}
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// Pixels returns the image's pixels.
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// Pixels might return nil when OpenGL error happens.
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func (i *Image) Pixels() []byte {
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c := &pixelsCommand{
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result: nil,
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img: i,
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}
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theCommandQueue.Enqueue(c)
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theCommandQueue.Flush()
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return c.result
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}
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func (i *Image) ReplacePixels(p []byte, x, y, width, height int) {
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pixels := make([]byte, len(p))
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copy(pixels, p)
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c := &replacePixelsCommand{
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dst: i,
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pixels: pixels,
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x: x,
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y: y,
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width: width,
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height: height,
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}
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theCommandQueue.Enqueue(c)
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}
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func (i *Image) IsInvalidated() bool {
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// i.image can be nil before initializing.
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if i.image == nil {
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return false
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}
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return i.image.IsInvalidated()
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}
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