ebiten/examples/infinitescroll/main.go
2020-10-04 04:30:40 +09:00

116 lines
2.8 KiB
Go

// Copyright 2016 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build example jsgo
package main
import (
"bytes"
"fmt"
"image"
_ "image/png"
"log"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
"github.com/hajimehoshi/ebiten/v2/examples/resources/images"
)
const (
screenWidth = 320
screenHeight = 240
)
var (
bgImage *ebiten.Image
)
func init() {
// Decode image from a byte slice instead of a file so that
// this example works in any working directory.
// If you want to use a file, there are some options:
// 1) Use os.Open and pass the file to the image decoder.
// This is a very regular way, but doesn't work on browsers.
// 2) Use ebitenutil.OpenFile and pass the file to the image decoder.
// This works even on browsers.
// 3) Use ebitenutil.NewImageFromFile to create an ebiten.Image directly from a file.
// This also works on browsers.
img, _, err := image.Decode(bytes.NewReader(images.Tile_png))
if err != nil {
log.Fatal(err)
}
bgImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault)
}
type viewport struct {
x16 int
y16 int
}
func (p *viewport) Move() {
w, h := bgImage.Size()
maxX16 := w * 16
maxY16 := h * 16
p.x16 += w / 32
p.y16 += h / 32
p.x16 %= maxX16
p.y16 %= maxY16
}
func (p *viewport) Position() (int, int) {
return p.x16, p.y16
}
type Game struct {
viewport viewport
}
func (g *Game) Update(screen *ebiten.Image) error {
g.viewport.Move()
return nil
}
func (g *Game) Draw(screen *ebiten.Image) {
x16, y16 := g.viewport.Position()
offsetX, offsetY := float64(-x16)/16, float64(-y16)/16
// Draw bgImage on the screen repeatedly.
const repeat = 3
w, h := bgImage.Size()
for j := 0; j < repeat; j++ {
for i := 0; i < repeat; i++ {
op := &ebiten.DrawImageOptions{}
op.GeoM.Translate(float64(w*i), float64(h*j))
op.GeoM.Translate(offsetX, offsetY)
screen.DrawImage(bgImage, op)
}
}
ebitenutil.DebugPrint(screen, fmt.Sprintf("TPS: %0.2f", ebiten.CurrentTPS()))
}
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
return screenWidth, screenHeight
}
func main() {
ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
ebiten.SetWindowTitle("Infinite Scroll (Ebiten Demo)")
if err := ebiten.RunGame(&Game{}); err != nil {
log.Fatal(err)
}
}