ebiten/internal/shaderir/glsl.go
2020-05-12 01:18:18 +09:00

72 lines
1.9 KiB
Go

// Copyright 2020 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package shaderir
import (
"fmt"
"strings"
)
func (p *Program) structName(t *Type) string {
if t.MainType != Struct {
panic("shaderir: the given type at structName must be a struct")
}
s := t.serialize()
if n, ok := p.structNames[s]; ok {
return n
}
n := fmt.Sprintf("S%d", len(p.structNames))
p.structNames[s] = n
p.structTypes = append(p.structTypes, *t)
return n
}
func (p *Program) Glsl() string {
p.structNames = map[string]string{}
p.structTypes = nil
var lines []string
for _, u := range p.Uniforms {
lines = append(lines, fmt.Sprintf("uniform %s;", p.glslVarDecl(&u.Type, u.Name)))
}
var stLines []string
for i, t := range p.structTypes {
stLines = append(stLines, fmt.Sprintf("struct S%d {", i))
for j, st := range t.SubTypes {
stLines = append(stLines, fmt.Sprintf("\t%s;", p.glslVarDecl(&st, fmt.Sprintf("M%d", j))))
}
stLines = append(stLines, "};")
}
lines = append(stLines, lines...)
return strings.Join(lines, "\n") + "\n"
}
func (p *Program) glslVarDecl(t *Type, varname string) string {
switch t.MainType {
case None:
return "?(none)"
case Image2D:
panic("not implemented")
case Array:
return fmt.Sprintf("")
case Struct:
return fmt.Sprintf("%s %s", p.structName(t), varname)
default:
return fmt.Sprintf("%s %s", t.MainType.Glsl(), varname)
}
}