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21 lines
264 B
GLSL
21 lines
264 B
GLSL
vec4 F0(in vec2 l0);
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vec4 F0(in vec2 l0) {
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vec4 l1 = vec4(0);
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{
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vec3 l2 = vec3(0);
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(l1).x = (l0).x;
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{
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vec4 l3 = vec4(0);
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(l1).y = (l2).y;
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(l1).z = (l3).z;
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}
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{
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vec4 l3 = vec4(0);
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(l1).y = (l2).y;
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(l1).z = (l3).z;
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}
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}
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return l1;
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}
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