mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-14 06:57:27 +01:00
2702c6b228
The result seems flaky unfortunately.
90 lines
2.2 KiB
Go
90 lines
2.2 KiB
Go
// Copyright 2023 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build ignore
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package main
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import (
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"fmt"
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"runtime"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/ebitenutil"
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)
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type Game struct {
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count int
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x int
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y int
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}
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func delta(x0, x1 int) int {
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if x0 < x1 {
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return x1 - x0
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}
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return x0 - x1
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}
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func (g *Game) Update() error {
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switch g.count {
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case 0:
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g.x, g.y = ebiten.CursorPosition()
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case 20:
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ebiten.SetFullscreen(true)
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case 40:
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ebiten.SetFullscreen(false)
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case 60:
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return ebiten.Termination
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default:
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// Allow some numerical errors (±1).
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if x, y := ebiten.CursorPosition(); delta(g.x, x) > 1 || delta(g.y, y) > 1 {
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return fmt.Errorf("cursor position changed: got: (%d, %d), want: (%d, %d)", x, y, g.x, g.y)
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}
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}
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g.count++
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return nil
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}
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func (g *Game) Draw(screen *ebiten.Image) {
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x, y := ebiten.CursorPosition()
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ebitenutil.DebugPrint(screen, fmt.Sprintf("%d, %d", x, y))
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}
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func (g *Game) Layout(width, height int) (int, int) {
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// Using a fixed size matters.
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// If a window size is changed or fullscreened, the cursor position calculation considers the current screen scale, and
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// a fixed size changes the scale.
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return 320, 240
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}
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func main() {
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// Mouse is not supported on mobiles.
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// Capturing a cursor requires a user gesture on browsers.
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// Skip the test in these environments.
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if runtime.GOOS == "android" || runtime.GOOS == "ios" || runtime.GOOS == "js" {
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return
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}
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// This test is flaky on Windows (especially on GitHub Actions). Skip this.
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if runtime.GOOS == "windows" {
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return
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}
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ebiten.SetCursorMode(ebiten.CursorModeCaptured)
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if err := ebiten.RunGame(&Game{}); err != nil {
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panic(err)
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}
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}
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