mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-13 22:47:26 +01:00
34 lines
1.2 KiB
Go
34 lines
1.2 KiB
Go
// Copyright 2021 The Ebiten Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
//go:build android || ios
|
|
|
|
package ebiten
|
|
|
|
import (
|
|
"github.com/hajimehoshi/ebiten/v2/internal/ui"
|
|
)
|
|
|
|
// RunGameWithoutMainLoop runs the game, but doesn't call the loop on the main (UI) thread.
|
|
// RunGameWithoutMainLoop returns immediately unlike Run.
|
|
//
|
|
// Ebitengine users should NOT call RunGameWithoutMainLoop.
|
|
// Instead, functions in github.com/hajimehoshi/ebiten/v2/mobile package calls this.
|
|
//
|
|
// TODO: Remove this. In order to remove this, the gameForUI should be in another package.
|
|
func RunGameWithoutMainLoop(game Game, options *RunGameOptions) {
|
|
op := toUIRunOptions(options)
|
|
ui.Get().RunWithoutMainLoop(newGameForUI(game, op.ScreenTransparent), op)
|
|
}
|