ebiten/example/game/rotating/rotating.go
2013-12-03 23:24:34 +09:00

91 lines
1.9 KiB
Go

package rotating
import (
"github.com/hajimehoshi/go-ebiten/graphics"
"github.com/hajimehoshi/go-ebiten/graphics/matrix"
"github.com/hajimehoshi/go-ebiten/ui"
"image"
_ "image/png"
"math"
"os"
)
const (
ebitenTextureWidth = 57
ebitenTextureHeight = 26
)
type Rotating struct {
ebitenTextureId graphics.TextureId
x int
geometryMatrix matrix.Geometry
screenSizeUpdatedCh chan ui.ScreenSizeUpdatedEvent
screenWidth int
screenHeight int
}
func New() *Rotating {
return &Rotating{
screenSizeUpdatedCh: make(chan ui.ScreenSizeUpdatedEvent),
}
}
func (game *Rotating) OnScreenSizeUpdated(e ui.ScreenSizeUpdatedEvent) {
go func() {
e := e
game.screenSizeUpdatedCh <- e
}()
}
func (game *Rotating) InitTextures(tf graphics.TextureFactory) {
file, err := os.Open("images/ebiten.png")
if err != nil {
panic(err)
}
defer file.Close()
img, _, err := image.Decode(file)
if err != nil {
panic(err)
}
if game.ebitenTextureId, err = tf.CreateTextureFromImage("ebiten", img); err != nil {
panic(err)
}
}
func (game *Rotating) Update() {
events:
for {
select {
case e := <-game.screenSizeUpdatedCh:
game.screenWidth, game.screenHeight = e.Width, e.Height
default:
break events
}
}
if game.screenWidth == 0 || game.screenHeight == 0 {
return
}
const fps = 60
game.x++
game.geometryMatrix = matrix.IdentityGeometry()
tx, ty := float64(ebitenTextureWidth), float64(ebitenTextureHeight)
game.geometryMatrix.Translate(-tx/2, -ty/2)
game.geometryMatrix.Rotate(float64(game.x) * 2 * math.Pi / float64(fps*10))
game.geometryMatrix.Translate(tx/2, ty/2)
centerX := float64(game.screenWidth) / 2
centerY := float64(game.screenHeight) / 2
game.geometryMatrix.Translate(centerX-tx/2, centerY-ty/2)
}
func (game *Rotating) Draw(g graphics.Canvas) {
g.Fill(128, 128, 255)
g.DrawTexture(game.ebitenTextureId,
game.geometryMatrix,
matrix.IdentityColor())
}