ebiten/_docs/public/examples/gamepad.html
2016-08-26 23:33:36 +09:00

98 lines
2.6 KiB
HTML

<!DOCTYPE html>
<!--
Copyright 2013 The Ebiten Authors
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<link rel="shortcut icon" href="../favicon.png" type="image/png" >
<link rel="icon" href="../favicon.png" type="image/png" >
<title>Ebiten example - gamepad</title>
<style>
body {
font-family: sans-serif;
}
iframe {
border-color: #999;
border-style: solid;
border-width: 1px;
overflow: hidden;
}
pre {
background: #eee;
padding: 1em;
}
</style>
<nav><a href="..">Ebiten</a></nav>
<h1>Ebiten example - gamepad</h1>
<iframe src="gamepad.content.html" width="640" height="480"></iframe>
<pre><code>// &#43;build example
package main
import (
&#34;fmt&#34;
&#34;log&#34;
&#34;strconv&#34;
&#34;strings&#34;
&#34;github.com/hajimehoshi/ebiten&#34;
&#34;github.com/hajimehoshi/ebiten/ebitenutil&#34;
)
const (
screenWidth = 320
screenHeight = 240
)
func update(screen *ebiten.Image) error {
// TODO: API to get the available, lowest ID
const gamepadID = 0
axes := []string{}
pressedButtons := []string{}
maxAxis := ebiten.GamepadAxisNum(gamepadID)
for a := 0; a &lt; maxAxis; a&#43;&#43; {
v := ebiten.GamepadAxis(gamepadID, a)
axes = append(axes, fmt.Sprintf(&#34;%d: %0.6f&#34;, a, v))
}
maxButton := ebiten.GamepadButton(ebiten.GamepadButtonNum(gamepadID))
for b := ebiten.GamepadButton(gamepadID); b &lt; maxButton; b&#43;&#43; {
if ebiten.IsGamepadButtonPressed(gamepadID, b) {
pressedButtons = append(pressedButtons, strconv.Itoa(int(b)))
}
}
str := `Gamepad
Axes:
{{.Axes}}
Pressed Buttons: {{.Buttons}}`
str = strings.Replace(str, &#34;{{.Axes}}&#34;, strings.Join(axes, &#34;\n &#34;), -1)
str = strings.Replace(str, &#34;{{.Buttons}}&#34;, strings.Join(pressedButtons, &#34;, &#34;), -1)
if err := ebitenutil.DebugPrint(screen, str); err != nil {
return err
}
return nil
}
func main() {
if err := ebiten.Run(update, screenWidth, screenHeight, 2, &#34;Gamepad (Ebiten Demo)&#34;); err != nil {
log.Fatal(err)
}
}
</code></pre>
<footer>© 2013 Hajime Hoshi</footer>