ebiten/internal/graphics
Hajime Hoshi 609a3c4e22 ebiten: Bug fix: Fix the texel calculation
In shaders, texCoord is always in texture0's texels. Convert them
at imageNTextureAt functions correctly.

Fixes #1290
2020-08-11 04:15:07 +09:00
..
math_test.go graphics: Rename NextPowerOf2Int -> InternalImageSize and add image size adjustment 2019-02-14 23:06:01 +09:00
math.go graphics: Refactoring 2019-06-26 00:18:40 +09:00
vertex.go ebiten: Bug fix: Fix the texel calculation 2020-08-11 04:15:07 +09:00