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https://github.com/hajimehoshi/ebiten.git
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f611b48c71
After this change, GL functions for mobiles, especially Android, are native ones instead of golang.org/x/mobile/gl functions in order to reduce goroutine context switches. On gomobile-build, golang.org/x/mobile/gl functions are still used. Fixes #1387
40 lines
1.0 KiB
Go
40 lines
1.0 KiB
Go
// Copyright 2020 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build android ios
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package gles
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// #include <stdlib.h>
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import "C"
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import (
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"unsafe"
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)
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func cString(str string) (uintptr, func()) {
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ptr := C.CString(str)
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return uintptr(unsafe.Pointer(ptr)), func() { C.free(unsafe.Pointer(ptr)) }
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}
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func cStringPtr(str string) (uintptr, func()) {
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s, free := cString(str)
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ptr := C.malloc(C.size_t(unsafe.Sizeof((*int)(nil))))
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*(*uintptr)(ptr) = s
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return uintptr(ptr), func() {
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free()
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C.free(ptr)
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}
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}
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