mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-26 11:48:55 +01:00
1cf4f30541
This reverts commit fb641d88cd
.
Reason: When restoring the image where ReplacePixels is called,
dummyImage might not be restored since there is no record of
relationships between this image and dummyImage. Now pixels is not
nil when reverting by chance, but this would cause problems in the
future.
399 lines
11 KiB
Go
399 lines
11 KiB
Go
// Copyright 2016 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package restorable
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import (
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"errors"
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"fmt"
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"image/color"
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"runtime"
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"github.com/hajimehoshi/ebiten/internal/affine"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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"github.com/hajimehoshi/ebiten/internal/opengl"
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)
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// drawImageHistoryItem is an item for history of draw-image commands.
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type drawImageHistoryItem struct {
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image *Image
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vertices [][]float32
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colorm *affine.ColorM
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mode opengl.CompositeMode
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filter graphics.Filter
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}
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// canMerge returns a boolean value indicating whether the drawImageHistoryItem d
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// can be merged with the given conditions.
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func (d *drawImageHistoryItem) canMerge(image *Image, colorm *affine.ColorM, mode opengl.CompositeMode, filter graphics.Filter) bool {
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if d.image != image {
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return false
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}
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if !d.colorm.Equals(colorm) {
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return false
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}
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if d.mode != mode {
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return false
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}
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if d.filter != filter {
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return false
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}
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return true
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}
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// Image represents an image that can be restored when GL context is lost.
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type Image struct {
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image *graphics.Image
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basePixels []byte
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// drawImageHistory is a set of draw-image commands.
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// TODO: This should be merged with the similar command queue in package graphics (#433).
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drawImageHistory []*drawImageHistoryItem
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// stale indicates whether the image needs to be synced with GPU as soon as possible.
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stale bool
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// volatile indicates whether the image is cleared whenever a frame starts.
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volatile bool
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// screen indicates whether the image is used as an actual screen.
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screen bool
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}
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var dummyImage = newImageWithoutInit(16, 16, false)
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func newImageWithoutInit(width, height int, volatile bool) *Image {
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i := &Image{
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image: graphics.NewImage(width, height),
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volatile: volatile,
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}
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theImages.add(i)
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runtime.SetFinalizer(i, (*Image).Dispose)
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return i
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}
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// NewImage creates an empty image with the given size.
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//
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// The returned image is cleared.
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func NewImage(width, height int, volatile bool) *Image {
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i := newImageWithoutInit(width, height, volatile)
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i.Clear(0, 0, width, height)
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return i
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}
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func (i *Image) Clear(x, y, width, height int) {
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w, h := dummyImage.Size()
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geom := (*affine.GeoM)(nil).Scale(float64(width)/float64(w), float64(height)/float64(h))
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geom = geom.Translate(float64(x), float64(y))
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colorm := (*affine.ColorM)(nil).Scale(0, 0, 0, 0)
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i.DrawImage(dummyImage, 0, 0, w, h, geom, colorm, opengl.CompositeModeCopy, graphics.FilterNearest)
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}
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// NewScreenFramebufferImage creates a special image that framebuffer is one for the screen.
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//
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// The returned image is cleared.
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func NewScreenFramebufferImage(width, height int) *Image {
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i := &Image{
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image: graphics.NewScreenFramebufferImage(width, height),
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volatile: false,
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screen: true,
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}
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theImages.add(i)
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runtime.SetFinalizer(i, (*Image).Dispose)
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i.Clear(0, 0, width, height)
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return i
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}
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// BasePixelsForTesting returns the image's basePixels for testing.
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func (i *Image) BasePixelsForTesting() []byte {
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return i.basePixels
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}
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// Size returns the image's size.
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func (i *Image) Size() (int, int) {
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return i.image.Size()
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}
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// makeStale makes the image stale.
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func (i *Image) makeStale() {
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i.basePixels = nil
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i.drawImageHistory = nil
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i.stale = true
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// Don't have to call makeStale recursively here.
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// Restoring is done after topological sorting is done.
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// If an image depends on another stale image, this means that
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// the former image can be restored from the latest state of the latter image.
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}
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// ReplacePixels replaces the image pixels with the given pixels slice.
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func (i *Image) ReplacePixels(pixels []byte, x, y, width, height int) {
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w, h := i.image.Size()
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if width <= 0 || height <= 0 {
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panic("restorable: width/height must be positive")
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}
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if x < 0 || y < 0 || w <= x || h <= y || x+width <= 0 || y+height <= 0 || w < x+width || h < y+height {
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panic(fmt.Sprintf("restorable: out of range x: %d, y: %d, width: %d, height: %d", x, y, width, height))
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}
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// TODO: Avoid making other images stale if possible. (#514)
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// For this purpuse, images should remember which part of that is used for DrawImage.
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theImages.makeStaleIfDependingOn(i)
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i.image.ReplacePixels(pixels, x, y, width, height)
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if x == 0 && y == 0 && width == w && height == h {
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if i.basePixels == nil {
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i.basePixels = make([]byte, 4*w*h)
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}
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copy(i.basePixels, pixels)
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i.drawImageHistory = nil
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i.stale = false
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return
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}
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if i.basePixels == nil {
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i.makeStale()
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return
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}
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if len(i.drawImageHistory) > 0 {
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i.makeStale()
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return
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}
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idx := 4 * (y*w + x)
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for j := 0; j < height; j++ {
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copy(i.basePixels[idx:idx+4*width], pixels[4*j*width:4*(j+1)*width])
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idx += 4 * w
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}
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i.stale = false
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}
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// DrawImage draws a given image img to the image.
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func (i *Image) DrawImage(img *Image, sx0, sy0, sx1, sy1 int, geom *affine.GeoM, colorm *affine.ColorM, mode opengl.CompositeMode, filter graphics.Filter) {
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w, h := img.Size()
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vs := vertices(w, h, sx0, sy0, sx1, sy1, geom)
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if vs == nil {
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return
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}
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theImages.makeStaleIfDependingOn(i)
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if img.stale || img.volatile || i.screen || !IsRestoringEnabled() {
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i.makeStale()
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} else {
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i.appendDrawImageHistory(img, vs, colorm, mode, filter)
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}
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i.image.DrawImage(img.image, vs, colorm, mode, filter)
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}
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// appendDrawImageHistory appends a draw-image history item to the image.
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func (i *Image) appendDrawImageHistory(image *Image, vertices []float32, colorm *affine.ColorM, mode opengl.CompositeMode, filter graphics.Filter) {
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if i.stale || i.volatile || i.screen {
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return
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}
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if len(i.drawImageHistory) > 0 {
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last := i.drawImageHistory[len(i.drawImageHistory)-1]
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if last.canMerge(image, colorm, mode, filter) {
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last.vertices = append(last.vertices, vertices)
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return
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}
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}
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const maxDrawImageHistoryNum = 100
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if len(i.drawImageHistory)+1 > maxDrawImageHistoryNum {
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i.makeStale()
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return
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}
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// All images must be resolved and not stale each after frame.
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// So we don't have to care if image is stale or not here.
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item := &drawImageHistoryItem{
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image: image,
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vertices: [][]float32{vertices},
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colorm: colorm,
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mode: mode,
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filter: filter,
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}
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i.drawImageHistory = append(i.drawImageHistory, item)
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}
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// At returns a color value at (x, y).
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//
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// Note that this must not be called until context is available.
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func (i *Image) At(x, y int) (color.RGBA, error) {
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w, h := i.image.Size()
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if x < 0 || y < 0 || w <= x || h <= y {
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return color.RGBA{}, nil
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}
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if err := graphics.FlushCommands(); err != nil {
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return color.RGBA{}, err
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}
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if i.basePixels == nil || i.drawImageHistory != nil || i.stale {
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if err := i.readPixelsFromGPU(); err != nil {
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return color.RGBA{}, err
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}
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}
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idx := 4*x + 4*y*w
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r, g, b, a := i.basePixels[idx], i.basePixels[idx+1], i.basePixels[idx+2], i.basePixels[idx+3]
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return color.RGBA{r, g, b, a}, nil
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}
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// makeStaleIfDependingOn makes the image stale if the image depends on target.
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func (i *Image) makeStaleIfDependingOn(target *Image) {
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if i.stale {
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return
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}
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if i.dependsOn(target) {
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i.makeStale()
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}
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}
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// readPixelsFromGPU reads the pixels from GPU and resolves the image's 'stale' state.
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func (i *Image) readPixelsFromGPU() error {
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var err error
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i.basePixels, err = i.image.Pixels()
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if err != nil {
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return err
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}
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i.drawImageHistory = nil
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i.stale = false
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return nil
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}
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// resolveStale resolves the image's 'stale' state.
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func (i *Image) resolveStale() error {
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if !IsRestoringEnabled() {
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return nil
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}
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if i.volatile {
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return nil
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}
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if i.screen {
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return nil
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}
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if !i.stale {
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return nil
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}
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return i.readPixelsFromGPU()
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}
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// dependsOn returns a boolean value indicating whether the image depends on target.
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func (i *Image) dependsOn(target *Image) bool {
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for _, c := range i.drawImageHistory {
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if c.image == target {
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return true
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}
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}
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return false
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}
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// dependingImages returns all images that is depended by the image.
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func (i *Image) dependingImages() map[*Image]struct{} {
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r := map[*Image]struct{}{}
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for _, c := range i.drawImageHistory {
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r[c.image] = struct{}{}
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}
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return r
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}
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// hasDependency returns a boolean value indicating whether the image depends on another image.
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func (i *Image) hasDependency() bool {
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if i.stale {
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return false
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}
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return len(i.drawImageHistory) > 0
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}
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// Restore restores *graphics.Image from the pixels using its state.
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func (i *Image) restore() error {
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w, h := i.image.Size()
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if i.screen {
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// The screen image should also be recreated because framebuffer might
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// be changed.
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i.image = graphics.NewScreenFramebufferImage(w, h)
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i.basePixels = nil
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i.drawImageHistory = nil
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i.stale = false
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return nil
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}
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if i.volatile {
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i.image = graphics.NewImage(w, h)
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i.basePixels = nil
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i.drawImageHistory = nil
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i.stale = false
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return nil
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}
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if i.stale {
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// TODO: panic here?
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return errors.New("restorable: pixels must not be stale when restoring")
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}
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gimg := graphics.NewImage(w, h)
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if i.basePixels != nil {
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gimg.ReplacePixels(i.basePixels, 0, 0, w, h)
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} else {
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// Clear the image explicitly.
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pix := make([]uint8, w*h*4)
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gimg.ReplacePixels(pix, 0, 0, w, h)
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}
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for _, c := range i.drawImageHistory {
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// All dependencies must be already resolved.
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if c.image.hasDependency() {
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panic("not reached")
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}
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vs := []float32{}
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for _, v := range c.vertices {
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vs = append(vs, v...)
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}
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gimg.DrawImage(c.image.image, vs, c.colorm, c.mode, c.filter)
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}
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i.image = gimg
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var err error
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i.basePixels, err = gimg.Pixels()
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if err != nil {
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return err
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}
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i.drawImageHistory = nil
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i.stale = false
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return nil
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}
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// Dispose disposes the image.
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//
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// After disposing, calling the function of the image causes unexpected results.
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func (i *Image) Dispose() {
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theImages.remove(i)
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i.image.Dispose()
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i.image = nil
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i.basePixels = nil
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i.drawImageHistory = nil
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i.stale = false
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runtime.SetFinalizer(i, nil)
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}
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// IsInvalidated returns a boolean value indicating whether the image is invalidated.
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//
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// If an image is invalidated, GL context is lost and all the images should be restored asap.
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func (i *Image) IsInvalidated() (bool, error) {
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// FlushCommands is required because c.offscreen.impl might not have an actual texture.
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if err := graphics.FlushCommands(); err != nil {
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return false, err
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}
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if !IsRestoringEnabled() {
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return false, nil
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}
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return i.image.IsInvalidated(), nil
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}
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