ebiten/internal/graphicsdriver/metal
Hajime Hoshi 5887142da7 internal/grpahicsdriver/metal/mtl: use 3 drawings for fullscreen
Hajime found that renderings were delayed with 2 drawing in fullscreen
though FPS might be lowered. This is mysterious but there is no other
good solution.

Updates #2883
2024-01-19 18:29:47 +09:00
..
ca all: bug fix: relative paths for dlopen didn't work on macOS Sonoma 2023-08-26 14:52:52 +09:00
mtl internal/graphicsdriver/metal/mtl: bug fix: fail to resolve Metal.framework path with Xcode 15 2023-09-24 16:15:54 +09:00
graphics_darwin.go internal/graphicsdriver: remove Image.IsInvalidated 2024-01-09 00:30:21 +09:00
README.md Update import paths in the documents 2020-10-04 05:07:08 +09:00
shader_darwin.go internal/shaderir/msl: always use the same function names 2024-01-07 18:54:15 +09:00
view_darwin.go internal/graphicsdriver/metal: bug fix: use 2 as a drawable count for Arm Mac 2024-01-17 18:57:50 +09:00
view_ios.go internal/graphicsdriver/metal: bug fix: use 2 as a drawable count for Arm Mac 2024-01-17 18:57:50 +09:00
view_macos.go internal/grpahicsdriver/metal/mtl: use 3 drawings for fullscreen 2024-01-19 18:29:47 +09:00

These packages are copied from Dmitri Shuralyov's mtl packages and edited with Dmitri's permission:

  • github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/ca (copied from dmitri.shuralyov.com/gpu/mtl/example/movingtriangle/internal/ca)
  • github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/mtl (copied from dmitri.shuralyov.com/gpu/mtl)
  • github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/ns (copied from dmitri.shuralyov.com/gpu/mtl/example/movingtriangle/internal/ns)