mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-26 03:38:55 +01:00
211 lines
4.7 KiB
Go
211 lines
4.7 KiB
Go
// Copyright 2014 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package ebiten
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import (
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"math"
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)
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// ColorMDim is a dimension of a ColorM.
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const ColorMDim = 5
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// A ColorM represents a matrix to transform coloring when rendering an image.
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//
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// A ColorM is applied to the source alpha color
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// while an Image's pixels' format is alpha premultiplied.
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// Before applying a matrix, a color is un-multiplied, and after applying the matrix,
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// the color is multiplied again.
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//
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// The initial value is identity.
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type ColorM struct {
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initialized bool
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es [ColorMDim - 1][ColorMDim]float64
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}
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func (c *ColorM) dim() int {
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return ColorMDim
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}
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func (c *ColorM) initialize() {
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c.initialized = true
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c.es[0][0] = 1
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c.es[1][1] = 1
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c.es[2][2] = 1
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c.es[3][3] = 1
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}
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// Element returns a value of a matrix at (i, j).
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func (c *ColorM) Element(i, j int) float64 {
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if !c.initialized {
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if i == j {
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return 1
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}
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return 0
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}
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return c.es[i][j]
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}
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// Concat multiplies a color matrix with the other color matrix.
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// This is same as muptiplying the matrix other and the matrix c in this order.
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func (c *ColorM) Concat(other ColorM) {
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if !c.initialized {
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c.initialize()
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}
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result := ColorM{}
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mul(&other, c, &result)
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*c = result
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}
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// Add adds a color matrix with the other color matrix.
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func (c *ColorM) Add(other ColorM) {
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if !c.initialized {
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c.initialize()
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}
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result := ColorM{}
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add(&other, c, &result)
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*c = result
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}
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// Scale scales the matrix by (r, g, b, a).
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func (c *ColorM) Scale(r, g, b, a float64) {
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if !c.initialized {
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c.initialize()
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}
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for i := 0; i < ColorMDim; i++ {
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c.es[0][i] *= r
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c.es[1][i] *= g
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c.es[2][i] *= b
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c.es[3][i] *= a
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}
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}
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// Translate translates the matrix by (r, g, b, a).
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func (c *ColorM) Translate(r, g, b, a float64) {
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if !c.initialized {
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c.initialize()
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}
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c.es[0][4] += r
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c.es[1][4] += g
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c.es[2][4] += b
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c.es[3][4] += a
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}
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// RotateHue rotates the hue.
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func (c *ColorM) RotateHue(theta float64) {
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c.ChangeHSV(theta, 1, 1)
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}
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var (
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// The YCbCr value ranges are:
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// Y: [ 0 - 1 ]
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// Cb: [-0.5 - 0.5]
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// Cr: [-0.5 - 0.5]
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rgbToYCbCr = ColorM{
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initialized: true,
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es: [ColorMDim - 1][ColorMDim]float64{
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{0.2990, 0.5870, 0.1140, 0, 0},
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{-0.1687, -0.3313, 0.5000, 0, 0},
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{0.5000, -0.4187, -0.0813, 0, 0},
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{0, 0, 0, 1, 0},
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},
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}
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yCbCrToRgb = ColorM{
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initialized: true,
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es: [ColorMDim - 1][ColorMDim]float64{
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{1, 0, 1.40200, 0, 0},
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{1, -0.34414, -0.71414, 0, 0},
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{1, 1.77200, 0, 0, 0},
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{0, 0, 0, 1, 0},
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},
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}
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)
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// ChangeHSV changes HSV (Hue-Saturation-Value) values.
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// hueTheta is a radian value to ratate hue.
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// saturationScale is a value to scale saturation.
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// valueScale is a value to scale value (a.k.a. brightness).
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//
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// This conversion uses RGB to/from YCrCb conversion.
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func (c *ColorM) ChangeHSV(hueTheta float64, saturationScale float64, valueScale float64) {
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sin, cos := math.Sincos(hueTheta)
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c.Concat(rgbToYCbCr)
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c.Concat(ColorM{
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initialized: true,
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es: [ColorMDim - 1][ColorMDim]float64{
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{1, 0, 0, 0, 0},
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{0, cos, -sin, 0, 0},
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{0, sin, cos, 0, 0},
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{0, 0, 0, 1, 0},
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},
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})
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s := saturationScale
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v := valueScale
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c.Scale(v, s*v, s*v, 1)
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c.Concat(yCbCrToRgb)
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}
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// SetElement sets an element at (i, j).
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func (c *ColorM) SetElement(i, j int, element float64) {
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if !c.initialized {
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c.initialize()
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}
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c.es[i][j] = element
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}
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var monochrome ColorM
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func init() {
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monochrome.ChangeHSV(0, 0, 1)
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}
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// Monochrome returns a color matrix to make an image monochrome.
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func Monochrome() ColorM {
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return monochrome
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}
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// Deprecated as of 1.2.0-alpha. Use Scale instead.
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func ScaleColor(r, g, b, a float64) ColorM {
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return ColorM{
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initialized: true,
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es: [ColorMDim - 1][ColorMDim]float64{
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{r, 0, 0, 0, 0},
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{0, g, 0, 0, 0},
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{0, 0, b, 0, 0},
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{0, 0, 0, a, 0},
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},
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}
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}
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// Deprecated as of 1.2.0-alpha. Use Translate instead.
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func TranslateColor(r, g, b, a float64) ColorM {
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return ColorM{
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initialized: true,
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es: [ColorMDim - 1][ColorMDim]float64{
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{1, 0, 0, 0, r},
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{0, 1, 0, 0, g},
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{0, 0, 1, 0, b},
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{0, 0, 0, 1, a},
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},
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}
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}
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// Deprecated as of 1.2.0-alpha. Use RotateHue member function instead.
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func RotateHue(theta float64) ColorM {
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c := ColorM{}
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c.RotateHue(theta)
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return c
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}
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