ebiten/internal/graphics
Hajime Hoshi e0d5763a60 shader: Use the fixed number of images for shaders
This changes uses arrays rather than slices in order to avoid heap
allocations.

Updates #1193
2020-07-18 18:27:47 +09:00
..
math_test.go graphics: Rename NextPowerOf2Int -> InternalImageSize and add image size adjustment 2019-02-14 23:06:01 +09:00
math.go graphics: Refactoring 2019-06-26 00:18:40 +09:00
vertex.go shader: Use the fixed number of images for shaders 2020-07-18 18:27:47 +09:00