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There is an issue in GLFW that a window was recognized as unfoces on Windows (glfw/glfw#1573). As a workaround, skip the logic for an unfocused window on Windows. On Windows, even if a window is in another workspace, vsync works. Then there seems no problem. Fixes #987 |
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hideconsole_notwindows.go | ||
hideconsole_windows.go | ||
input.go | ||
keys.go | ||
ui_darwin.go | ||
ui_unix.go | ||
ui_windows.go | ||
ui.go |