ebiten/internal/graphicsdriver/metal/mtl
Hajime Hoshi ee2f891fcc internal/graphicsdriver/metal: Reuse MTLBuffer objects
In Metal, MTLBuffer objects are not 'transient' and are expensive
to create. Reuse them whenever possible.

See also: https://developer.apple.com/library/archive/documentation/Miscellaneous/Conceptual/MetalProgrammingGuide/Cmd-Submiss/Cmd-Submiss.html

Updates #1196
2021-07-06 21:48:54 +09:00
..
example_test.go internal/graphicsdriver/metal/mtl: Bug fix: Test failure 2021-07-05 21:28:25 +09:00
mtl_test.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
mtl.go internal/graphicsdriver/metal: Reuse MTLBuffer objects 2021-07-06 21:48:54 +09:00
mtl.h internal/graphicsdriver/metal: Reuse MTLBuffer objects 2021-07-06 21:48:54 +09:00
mtl.m internal/graphicsdriver/metal: Reuse MTLBuffer objects 2021-07-06 21:48:54 +09:00