ebiten/internal/graphicsdriver/opengl/gl/procaddr_nintendosdk.go

40 lines
1.1 KiB
Go

// Copyright 2022 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build nintendosdk
package gl
// #cgo LDFLAGS: -Wl,-unresolved-symbols=ignore-all
//
// #include <stdlib.h>
// #include <EGL/egl.h>
//
// static void* getProcAddress(const char* name) {
// return eglGetProcAddress(name);
// }
import "C"
import "unsafe"
func (c *defaultContext) init() error {
return nil
}
func (c *defaultContext) getProcAddress(name string) unsafe.Pointer {
cname := C.CString(name)
defer C.free(unsafe.Pointer(cname))
return C.getProcAddress(cname)
}