..
gl
internal/graphicsdriver/opengl, internal/uidriver/glfw: treat Win32 API errors correctly
2022-01-30 15:54:24 +09:00
gles
internal/graphicsdriver/opengl/gles: add GLES_SILENCE_DEPRECATION to suppress warnings
2022-01-05 01:54:00 +09:00
bytes.go
Add go:build comments with go1.17beta1 fmt
2021-06-11 01:11:46 +09:00
context_desktop.go
Revert "internal/graphicsdriver: bug fix: render semi-transparent vectors correctly"
2022-01-06 03:19:46 +09:00
context_js.go
Revert "internal/graphicsdriver: bug fix: render semi-transparent vectors correctly"
2022-01-06 03:19:46 +09:00
context_mobile.go
Revert "internal/graphicsdriver: bug fix: render semi-transparent vectors correctly"
2022-01-06 03:19:46 +09:00
context_notwebgl1.go
Add go:build comments with go1.17beta1 fmt
2021-06-11 01:11:46 +09:00
context_webgl1.go
Add go:build comments with go1.17beta1 fmt
2021-06-11 01:11:46 +09:00
context.go
ebiten: Add EvenOdd to DrawTrianglesOptions and DrawShaderTrianglesOptions
2021-07-05 03:35:55 +09:00
defaultshader.go
Update version to v2.0.0-alpha
2020-10-04 04:30:40 +09:00
framebuffer.go
graphicsdriver/opengl: Rename Driver -> Graphics
2020-04-04 17:23:38 +09:00
gl_js.go
internal/graphicsdriver: Bug fix: getting a WebGL2 context might fail even though WebGL2RenderingContext exists
2021-08-01 22:00:47 +09:00
graphics_mobile.go
Add go:build comments with go1.17beta1 fmt
2021-06-11 01:11:46 +09:00
graphics.go
internal/graphicsdriver/opengl: Optimization: Cache texture variable names
2021-10-31 05:40:44 +09:00
image.go
internal/graphicsdriver/opengl: Remove unused code using PBO
2021-07-14 21:51:27 +09:00
locationcache.go
internal/graphicsdriver/opengl: Bug fix: A location cache map must be reset when a program is deleted
2021-08-15 04:54:20 +09:00
program.go
internal/graphicsdriver/opengl: Optimization: Cache texture variable names
2021-10-31 05:40:44 +09:00
shader_desktop.go
internal/graphicsdriver: Bug fix: getting a WebGL2 context might fail even though WebGL2RenderingContext exists
2021-08-01 22:00:47 +09:00
shader_js.go
internal/graphicsdriver: Bug fix: getting a WebGL2 context might fail even though WebGL2RenderingContext exists
2021-08-01 22:00:47 +09:00
shader_mobile.go
internal/graphicsdriver: Bug fix: getting a WebGL2 context might fail even though WebGL2RenderingContext exists
2021-08-01 22:00:47 +09:00
shader.go
internal/graphicsdriver: Bug fix: getting a WebGL2 context might fail even though WebGL2RenderingContext exists
2021-08-01 22:00:47 +09:00