ebiten/internal/graphicsdriver/opengl/graphics_js.go

48 lines
1.4 KiB
Go

// Copyright 2022 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package opengl
import (
"fmt"
"syscall/js"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl/gl"
)
// NewGraphics creates an implementation of graphicsdriver.Graphics for OpenGL.
// The returned graphics value is nil iff the error is not nil.
func NewGraphics(canvas js.Value) (graphicsdriver.Graphics, error) {
var glContext js.Value
attr := js.Global().Get("Object").New()
attr.Set("alpha", true)
attr.Set("premultipliedAlpha", true)
attr.Set("stencil", true)
glContext = canvas.Call("getContext", "webgl2", attr)
if !glContext.Truthy() {
return nil, fmt.Errorf("opengl: getContext for webgl2 failed")
}
ctx, err := gl.NewDefaultContext(glContext)
if err != nil {
return nil, err
}
return newGraphics(ctx), nil
}