mirror of
https://github.com/hajimehoshi/ebiten.git
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179 lines
3.3 KiB
Go
179 lines
3.3 KiB
Go
// Copyright 2014 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package affine
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import (
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"math"
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)
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// GeoMDim is a dimension of a GeoM.
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const GeoMDim = 3
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// A GeoM represents a matrix to transform geometry when rendering an image.
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//
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// The initial value is identity.
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type GeoM struct {
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a float64
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b float64
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c float64
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d float64
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tx float64
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ty float64
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inited bool
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}
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func (g *GeoM) Reset() {
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g.inited = false
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}
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func (g *GeoM) Apply(x, y float64) (x2, y2 float64) {
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if !g.inited {
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return x, y
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}
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return g.a*x + g.b*y + g.tx, g.c*x + g.d*y + g.ty
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}
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func (g *GeoM) Elements() (a, b, c, d, tx, ty float64) {
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if !g.inited {
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return 1, 0, 0, 1, 0, 0
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}
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return g.a, g.b, g.c, g.d, g.tx, g.ty
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}
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func (g *GeoM) init() {
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g.a = 1
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g.b = 0
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g.c = 0
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g.d = 1
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g.tx = 0
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g.ty = 0
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g.inited = true
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}
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// SetElement sets an element at (i, j).
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func (g *GeoM) SetElement(i, j int, element float64) {
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if !g.inited {
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g.init()
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}
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switch {
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case i == 0 && j == 0:
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g.a = element
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case i == 0 && j == 1:
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g.b = element
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case i == 0 && j == 2:
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g.tx = element
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case i == 1 && j == 0:
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g.c = element
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case i == 1 && j == 1:
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g.d = element
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case i == 1 && j == 2:
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g.ty = element
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default:
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panic("affine: i or j is out of index")
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}
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}
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// Concat multiplies a geometry matrix with the other geometry matrix.
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// This is same as muptiplying the matrix other and the matrix g in this order.
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func (g *GeoM) Concat(other *GeoM) {
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if !g.inited {
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g.init()
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}
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if !other.inited {
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other.init()
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}
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a, b, c, d, tx, ty := g.a, g.b, g.c, g.d, g.tx, g.ty
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g.a = other.a*a + other.b*c
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g.b = other.a*b + other.b*d
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g.tx = other.a*tx + other.b*ty + other.tx
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g.c = other.c*a + other.d*c
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g.d = other.c*b + other.d*d
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g.ty = other.c*tx + other.d*ty + other.ty
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}
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// Add is deprecated.
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func (g *GeoM) Add(other GeoM) {
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if !g.inited {
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g.init()
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}
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if !other.inited {
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other.init()
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}
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g.a += other.a
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g.b += other.b
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g.c += other.c
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g.d += other.d
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g.tx += other.tx
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g.ty += other.ty
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}
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// Scale scales the matrix by (x, y).
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func (g *GeoM) Scale(x, y float64) {
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if !g.inited {
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g.a = x
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g.b = 0
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g.c = 0
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g.d = y
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g.tx = 0
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g.ty = 0
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g.inited = true
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return
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}
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g.a *= x
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g.b *= x
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g.tx *= x
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g.c *= y
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g.d *= y
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g.ty *= y
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}
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// Translate translates the matrix by (x, y).
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func (g *GeoM) Translate(tx, ty float64) {
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if !g.inited {
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g.a = 1
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g.b = 0
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g.c = 0
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g.d = 1
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g.tx = tx
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g.ty = ty
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g.inited = true
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return
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}
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g.tx += tx
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g.ty += ty
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}
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// Rotate rotates the matrix by theta.
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func (g *GeoM) Rotate(theta float64) {
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sin, cos := math.Sincos(theta)
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if !g.inited {
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g.a = cos
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g.b = -sin
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g.c = sin
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g.d = cos
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g.tx = 0
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g.ty = 0
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g.inited = true
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return
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}
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a, b, c, d, tx, ty := g.a, g.b, g.c, g.d, g.tx, g.ty
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g.a = cos*a - sin*c
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g.b = cos*b - sin*d
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g.tx = cos*tx - sin*ty
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g.c = sin*a + cos*c
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g.d = sin*b + cos*d
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g.ty = sin*tx + cos*ty
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}
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