ebiten/internal/graphicsdriver
Hajime Hoshi aedc12ae5c internal/graphicsdriver/directx: bug fix: Go 1.22 + 32bit Windows + DirectX 12 didn't work well
Apparently, a pseudo padding was needed for D3D12_RESOURCE_DESC,
but this is still mysterious.

This change also add Go 1.22 to the GitHub Actions.

Closes #2867
2024-01-27 18:13:14 +09:00
..
directx internal/graphicsdriver/directx: bug fix: Go 1.22 + 32bit Windows + DirectX 12 didn't work well 2024-01-27 18:13:14 +09:00
metal internal/ui: bug fix: need to sleep when swapping buffers is skipped 2024-01-24 12:21:08 +09:00
opengl all: bug fix: relative paths for dlopen didn't work on macOS Sonoma 2023-08-26 14:52:52 +09:00
blend.go ebiten: add blend factors 2022-10-18 00:21:13 +09:00
graphics.go internal/graphicsdriver: use []PixelsArgs for ReadPixels 2023-08-17 03:06:48 +09:00