ebiten/internal/input/input_js.go
2018-04-02 01:19:42 +09:00

280 lines
6.3 KiB
Go

// Copyright 2015 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build js
package input
import (
"unicode"
"github.com/gopherjs/gopherjs/js"
)
type mockRWLock struct{}
func (m mockRWLock) Lock() {}
func (m mockRWLock) Unlock() {}
func (m mockRWLock) RLock() {}
func (m mockRWLock) RUnlock() {}
type Input struct {
keyPressed map[string]bool
keyPressedEdge map[int]bool
mouseButtonPressed map[int]bool
cursorX int
cursorY int
gamepads [16]gamePad
touches []*Touch
runeBuffer []rune
m mockRWLock
}
func (i *Input) RuneBuffer() []rune {
return i.runeBuffer
}
func (i *Input) ClearRuneBuffer() {
i.runeBuffer = nil
}
func (i *Input) IsKeyPressed(key Key) bool {
if i.keyPressed != nil {
for _, c := range keyToCodes[key] {
if i.keyPressed[c] {
return true
}
}
}
if i.keyPressedEdge != nil {
for c, k := range keyCodeToKeyEdge {
if k != key {
continue
}
if i.keyPressedEdge[c] {
return true
}
}
}
return false
}
var codeToMouseButton = map[int]MouseButton{
0: MouseButtonLeft,
1: MouseButtonMiddle,
2: MouseButtonRight,
}
func (i *Input) IsMouseButtonPressed(button MouseButton) bool {
if i.mouseButtonPressed == nil {
i.mouseButtonPressed = map[int]bool{}
}
for c, b := range codeToMouseButton {
if b != button {
continue
}
if i.mouseButtonPressed[c] {
return true
}
}
return false
}
func (i *Input) keyDown(code string) {
if i.keyPressed == nil {
i.keyPressed = map[string]bool{}
}
i.keyPressed[code] = true
}
func (i *Input) keyUp(code string) {
if i.keyPressed == nil {
i.keyPressed = map[string]bool{}
}
i.keyPressed[code] = false
}
func (i *Input) keyDownEdge(code int) {
if i.keyPressedEdge == nil {
i.keyPressedEdge = map[int]bool{}
}
i.keyPressedEdge[code] = true
}
func (i *Input) keyUpEdge(code int) {
if i.keyPressedEdge == nil {
i.keyPressedEdge = map[int]bool{}
}
i.keyPressedEdge[code] = false
}
func (i *Input) mouseDown(code int) {
if i.mouseButtonPressed == nil {
i.mouseButtonPressed = map[int]bool{}
}
i.mouseButtonPressed[code] = true
}
func (i *Input) mouseUp(code int) {
if i.mouseButtonPressed == nil {
i.mouseButtonPressed = map[int]bool{}
}
i.mouseButtonPressed[code] = false
}
func (i *Input) setMouseCursor(x, y int) {
i.cursorX, i.cursorY = x, y
}
func (i *Input) UpdateGamepads() {
nav := js.Global.Get("navigator")
if nav.Get("getGamepads") == js.Undefined {
return
}
gamepads := nav.Call("getGamepads")
l := gamepads.Get("length").Int()
for id := 0; id < l; id++ {
i.gamepads[id].valid = false
gamepad := gamepads.Index(id)
if gamepad == js.Undefined || gamepad == nil {
continue
}
i.gamepads[id].valid = true
axes := gamepad.Get("axes")
axesNum := axes.Get("length").Int()
i.gamepads[id].axisNum = axesNum
for a := 0; a < len(i.gamepads[id].axes); a++ {
if axesNum <= a {
i.gamepads[id].axes[a] = 0
continue
}
i.gamepads[id].axes[a] = axes.Index(a).Float()
}
buttons := gamepad.Get("buttons")
buttonsNum := buttons.Get("length").Int()
i.gamepads[id].buttonNum = buttonsNum
for b := 0; b < len(i.gamepads[id].buttonPressed); b++ {
if buttonsNum <= b {
i.gamepads[id].buttonPressed[b] = false
continue
}
i.gamepads[id].buttonPressed[b] = buttons.Index(b).Get("pressed").Bool()
}
}
}
func OnKeyDown(e *js.Object) {
c := e.Get("code")
if c == js.Undefined {
code := e.Get("keyCode").Int()
if keyCodeToKeyEdge[code] == KeyUp ||
keyCodeToKeyEdge[code] == KeyDown ||
keyCodeToKeyEdge[code] == KeyLeft ||
keyCodeToKeyEdge[code] == KeyRight ||
keyCodeToKeyEdge[code] == KeyBackspace ||
keyCodeToKeyEdge[code] == KeyTab {
e.Call("preventDefault")
}
theInput.keyDownEdge(code)
return
}
cs := c.String()
if cs == keyToCodes[KeyUp][0] ||
cs == keyToCodes[KeyDown][0] ||
cs == keyToCodes[KeyLeft][0] ||
cs == keyToCodes[KeyRight][0] ||
cs == keyToCodes[KeyBackspace][0] ||
cs == keyToCodes[KeyTab][0] {
e.Call("preventDefault")
}
theInput.keyDown(cs)
}
func OnKeyPress(e *js.Object) {
e.Call("preventDefault")
if r := rune(e.Get("charCode").Int()); unicode.IsPrint(r) {
theInput.runeBuffer = append(theInput.runeBuffer, r)
}
}
func OnKeyUp(e *js.Object) {
e.Call("preventDefault")
if e.Get("code") == js.Undefined {
// Assume that UA is Edge.
code := e.Get("keyCode").Int()
theInput.keyUpEdge(code)
return
}
code := e.Get("code").String()
theInput.keyUp(code)
}
func OnMouseDown(e *js.Object) {
e.Call("preventDefault")
button := e.Get("button").Int()
theInput.mouseDown(button)
setMouseCursorFromEvent(e)
}
func OnMouseUp(e *js.Object) {
e.Call("preventDefault")
button := e.Get("button").Int()
theInput.mouseUp(button)
setMouseCursorFromEvent(e)
}
func OnMouseMove(e *js.Object) {
e.Call("preventDefault")
setMouseCursorFromEvent(e)
}
func OnTouchStart(e *js.Object, scale float64, left, top int) {
e.Call("preventDefault")
theInput.updateTouches(e, scale, left, top)
}
func OnTouchEnd(e *js.Object, scale float64, left, top int) {
e.Call("preventDefault")
theInput.updateTouches(e, scale, left, top)
}
func OnTouchMove(e *js.Object, scale float64, left, top int) {
e.Call("preventDefault")
theInput.updateTouches(e, scale, left, top)
}
func setMouseCursorFromEvent(e *js.Object) {
x, y := e.Get("clientX").Int(), e.Get("clientY").Int()
theInput.setMouseCursor(x, y)
}
func (i *Input) updateTouches(e *js.Object, scale float64, left, top int) {
j := e.Get("targetTouches")
ts := make([]*Touch, j.Get("length").Int())
for i := 0; i < len(ts); i++ {
jj := j.Call("item", i)
id := jj.Get("identifier").Int()
x := int(float64(jj.Get("clientX").Int()-left) / scale)
y := int(float64(jj.Get("clientY").Int()-top) / scale)
ts[i] = &Touch{
id: id,
x: x,
y: y,
}
}
i.touches = ts
}