ebiten/internal/shader/testdata/issue1248.expected.vs

26 lines
346 B
GLSL

vec2 F0(void);
vec2 F0(void) {
vec2 l0 = vec2(0);
vec2 l1 = vec2(0);
vec2 l2 = vec2(0);
vec2 l3 = vec2(0);
vec2 l4 = vec2(0);
vec2 l5 = vec2(0);
vec2 l6 = vec2(0);
vec2 l7 = vec2(0);
vec2 l8 = vec2(0);
vec2 l9 = vec2(0);
l2 = l1;
l0 = l2;
l3 = l0;
l1 = l3;
l7 = l5;
l4 = l7;
l8 = l6;
l5 = l8;
l9 = l4;
l6 = l9;
return l0;
}