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b6a340a96f
Updates #2034 Updates #2188
43 lines
630 B
GLSL
43 lines
630 B
GLSL
vec4 F0(void);
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vec4 F1(void);
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vec4 F0(void) {
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int l0 = 0;
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int l1 = 0;
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int l2 = 0;
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int l3 = 0;
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float l4 = float(0);
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float l5 = float(0);
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float l6 = float(0);
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float l7 = float(0);
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l0 = 5;
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l1 = -5;
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l2 = -5;
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l3 = 5;
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l4 = 5.0;
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l5 = -5.0;
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l6 = -5.0;
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l7 = 5.0;
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return (vec4(l0, l1, l2, l3)) + (vec4(l4, l5, l6, l7));
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}
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vec4 F1(void) {
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int l0 = 0;
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int l1 = 0;
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int l2 = 0;
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int l3 = 0;
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float l4 = float(0);
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float l5 = float(0);
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float l6 = float(0);
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float l7 = float(0);
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l0 = 5;
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l1 = -5;
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l2 = -5;
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l3 = 5;
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l4 = 5.0;
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l5 = -5.0;
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l6 = -5.0;
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l7 = 5.0;
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return (vec4(l0, l1, l2, l3)) + (vec4(l4, l5, l6, l7));
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}
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