mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 19:28:57 +01:00
147175d400
Updates #2454
500 lines
11 KiB
Go
500 lines
11 KiB
Go
// Copyright 2017 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package main
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import (
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"bytes"
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"image"
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"image/color"
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_ "image/png"
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"log"
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"strings"
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"golang.org/x/image/font/gofont/goregular"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/examples/resources/images"
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"github.com/hajimehoshi/ebiten/v2/inpututil"
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"github.com/hajimehoshi/ebiten/v2/text/v2"
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)
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const (
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uiFontSize = 12
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lineSpacingInPixels = 16
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)
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var (
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uiImage *ebiten.Image
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uiFaceSource *text.GoTextFaceSource
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)
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func init() {
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// Decode an image from the image file's byte slice.
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img, _, err := image.Decode(bytes.NewReader(images.UI_png))
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if err != nil {
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log.Fatal(err)
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}
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uiImage = ebiten.NewImageFromImage(img)
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}
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func init() {
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s, err := text.NewGoTextFaceSource(bytes.NewReader(goregular.TTF))
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if err != nil {
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log.Fatal(err)
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}
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uiFaceSource = s
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}
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type imageType int
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const (
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imageTypeButton imageType = iota
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imageTypeButtonPressed
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imageTypeTextBox
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imageTypeVScrollBarBack
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imageTypeVScrollBarFront
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imageTypeCheckBox
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imageTypeCheckBoxPressed
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imageTypeCheckBoxMark
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)
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var imageSrcRects = map[imageType]image.Rectangle{
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imageTypeButton: image.Rect(0, 0, 16, 16),
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imageTypeButtonPressed: image.Rect(16, 0, 32, 16),
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imageTypeTextBox: image.Rect(0, 16, 16, 32),
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imageTypeVScrollBarBack: image.Rect(16, 16, 24, 32),
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imageTypeVScrollBarFront: image.Rect(24, 16, 32, 32),
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imageTypeCheckBox: image.Rect(0, 32, 16, 48),
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imageTypeCheckBoxPressed: image.Rect(16, 32, 32, 48),
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imageTypeCheckBoxMark: image.Rect(32, 32, 48, 48),
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}
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const (
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screenWidth = 640
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screenHeight = 480
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)
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type Input struct {
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mouseButtonState int
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}
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func drawNinePatches(dst *ebiten.Image, dstRect image.Rectangle, srcRect image.Rectangle) {
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srcX := srcRect.Min.X
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srcY := srcRect.Min.Y
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srcW := srcRect.Dx()
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srcH := srcRect.Dy()
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dstX := dstRect.Min.X
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dstY := dstRect.Min.Y
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dstW := dstRect.Dx()
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dstH := dstRect.Dy()
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op := &ebiten.DrawImageOptions{}
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for j := 0; j < 3; j++ {
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for i := 0; i < 3; i++ {
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op.GeoM.Reset()
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sx := srcX
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sy := srcY
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sw := srcW / 4
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sh := srcH / 4
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dx := 0
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dy := 0
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dw := sw
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dh := sh
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switch i {
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case 1:
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sx = srcX + srcW/4
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sw = srcW / 2
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dx = srcW / 4
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dw = dstW - 2*srcW/4
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case 2:
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sx = srcX + 3*srcW/4
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dx = dstW - srcW/4
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}
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switch j {
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case 1:
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sy = srcY + srcH/4
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sh = srcH / 2
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dy = srcH / 4
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dh = dstH - 2*srcH/4
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case 2:
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sy = srcY + 3*srcH/4
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dy = dstH - srcH/4
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}
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op.GeoM.Scale(float64(dw)/float64(sw), float64(dh)/float64(sh))
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op.GeoM.Translate(float64(dx), float64(dy))
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op.GeoM.Translate(float64(dstX), float64(dstY))
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dst.DrawImage(uiImage.SubImage(image.Rect(sx, sy, sx+sw, sy+sh)).(*ebiten.Image), op)
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}
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}
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}
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type Button struct {
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Rect image.Rectangle
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Text string
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mouseDown bool
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onPressed func(b *Button)
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}
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func (b *Button) Update() {
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if ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) {
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x, y := ebiten.CursorPosition()
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if b.Rect.Min.X <= x && x < b.Rect.Max.X && b.Rect.Min.Y <= y && y < b.Rect.Max.Y {
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b.mouseDown = true
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} else {
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b.mouseDown = false
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}
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} else {
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if b.mouseDown {
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if b.onPressed != nil {
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b.onPressed(b)
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}
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}
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b.mouseDown = false
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}
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}
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func (b *Button) Draw(dst *ebiten.Image) {
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t := imageTypeButton
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if b.mouseDown {
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t = imageTypeButtonPressed
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}
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drawNinePatches(dst, b.Rect, imageSrcRects[t])
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op := &text.DrawOptions{}
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op.GeoM.Translate(float64(b.Rect.Min.X+b.Rect.Max.X)/2, float64(b.Rect.Min.Y+b.Rect.Max.Y)/2)
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op.ColorScale.ScaleWithColor(color.Black)
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op.LineSpacingInPixels = lineSpacingInPixels
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op.PrimaryAlign = text.AlignCenter
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op.SecondaryAlign = text.AlignCenter
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text.Draw(dst, b.Text, &text.GoTextFace{
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Source: uiFaceSource,
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Size: uiFontSize,
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}, op)
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}
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func (b *Button) SetOnPressed(f func(b *Button)) {
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b.onPressed = f
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}
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const VScrollBarWidth = 16
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type VScrollBar struct {
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X int
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Y int
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Height int
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thumbRate float64
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thumbOffset int
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dragging bool
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draggingStartOffset int
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draggingStartY int
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contentOffset int
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}
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func (v *VScrollBar) thumbSize() int {
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const minThumbSize = VScrollBarWidth
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r := v.thumbRate
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if r > 1 {
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r = 1
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}
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s := int(float64(v.Height) * r)
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if s < minThumbSize {
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return minThumbSize
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}
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return s
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}
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func (v *VScrollBar) thumbRect() image.Rectangle {
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if v.thumbRate >= 1 {
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return image.Rectangle{}
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}
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s := v.thumbSize()
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return image.Rect(v.X, v.Y+v.thumbOffset, v.X+VScrollBarWidth, v.Y+v.thumbOffset+s)
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}
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func (v *VScrollBar) maxThumbOffset() int {
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return v.Height - v.thumbSize()
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}
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func (v *VScrollBar) ContentOffset() int {
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return v.contentOffset
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}
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func (v *VScrollBar) Update(contentHeight int) {
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v.thumbRate = float64(v.Height) / float64(contentHeight)
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if !v.dragging && inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) {
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x, y := ebiten.CursorPosition()
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tr := v.thumbRect()
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if tr.Min.X <= x && x < tr.Max.X && tr.Min.Y <= y && y < tr.Max.Y {
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v.dragging = true
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v.draggingStartOffset = v.thumbOffset
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v.draggingStartY = y
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}
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}
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if v.dragging {
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if ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) {
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_, y := ebiten.CursorPosition()
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v.thumbOffset = v.draggingStartOffset + (y - v.draggingStartY)
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if v.thumbOffset < 0 {
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v.thumbOffset = 0
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}
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if v.thumbOffset > v.maxThumbOffset() {
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v.thumbOffset = v.maxThumbOffset()
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}
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} else {
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v.dragging = false
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}
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}
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v.contentOffset = 0
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if v.thumbRate < 1 {
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v.contentOffset = int(float64(contentHeight) * float64(v.thumbOffset) / float64(v.Height))
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}
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}
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func (v *VScrollBar) Draw(dst *ebiten.Image) {
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sd := image.Rect(v.X, v.Y, v.X+VScrollBarWidth, v.Y+v.Height)
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drawNinePatches(dst, sd, imageSrcRects[imageTypeVScrollBarBack])
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if v.thumbRate < 1 {
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drawNinePatches(dst, v.thumbRect(), imageSrcRects[imageTypeVScrollBarFront])
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}
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}
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const (
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textBoxPaddingLeft = 8
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textBoxPaddingTop = 4
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)
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type TextBox struct {
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Rect image.Rectangle
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Text string
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vScrollBar *VScrollBar
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offsetX int
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offsetY int
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}
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func (t *TextBox) AppendLine(line string) {
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if t.Text == "" {
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t.Text = line
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} else {
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t.Text += "\n" + line
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}
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}
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func (t *TextBox) Update() {
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if t.vScrollBar == nil {
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t.vScrollBar = &VScrollBar{}
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}
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t.vScrollBar.X = t.Rect.Max.X - VScrollBarWidth
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t.vScrollBar.Y = t.Rect.Min.Y
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t.vScrollBar.Height = t.Rect.Dy()
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_, h := t.contentSize()
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t.vScrollBar.Update(h)
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t.offsetX = 0
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t.offsetY = t.vScrollBar.ContentOffset()
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}
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func (t *TextBox) contentSize() (int, int) {
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h := len(strings.Split(t.Text, "\n"))*lineSpacingInPixels + textBoxPaddingTop
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return t.Rect.Dx(), h
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}
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func (t *TextBox) viewSize() (int, int) {
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return t.Rect.Dx() - VScrollBarWidth - textBoxPaddingLeft, t.Rect.Dy()
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}
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func (t *TextBox) contentOffset() (int, int) {
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return t.offsetX, t.offsetY
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}
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func (t *TextBox) Draw(dst *ebiten.Image) {
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drawNinePatches(dst, t.Rect, imageSrcRects[imageTypeTextBox])
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textOp := &text.DrawOptions{}
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x := -float64(t.offsetX) + textBoxPaddingLeft
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y := -float64(t.offsetY) + textBoxPaddingTop
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textOp.GeoM.Translate(x, y)
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textOp.GeoM.Translate(float64(t.Rect.Min.X), float64(t.Rect.Min.Y))
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textOp.ColorScale.ScaleWithColor(color.Black)
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textOp.LineSpacingInPixels = lineSpacingInPixels
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text.Draw(dst.SubImage(t.Rect).(*ebiten.Image), t.Text, &text.GoTextFace{
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Source: uiFaceSource,
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Size: uiFontSize,
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}, textOp)
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t.vScrollBar.Draw(dst)
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}
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const (
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checkboxWidth = 16
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checkboxHeight = 16
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checkboxPaddingLeft = 8
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)
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type CheckBox struct {
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X int
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Y int
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Text string
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checked bool
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mouseDown bool
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onCheckChanged func(c *CheckBox)
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}
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func (c *CheckBox) width() int {
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w := text.Advance(c.Text, &text.GoTextFace{
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Source: uiFaceSource,
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Size: uiFontSize,
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})
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return checkboxWidth + checkboxPaddingLeft + int(w)
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}
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func (c *CheckBox) Update() {
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if ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) {
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x, y := ebiten.CursorPosition()
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if c.X <= x && x < c.X+c.width() && c.Y <= y && y < c.Y+checkboxHeight {
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c.mouseDown = true
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} else {
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c.mouseDown = false
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}
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} else {
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if c.mouseDown {
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c.checked = !c.checked
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if c.onCheckChanged != nil {
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c.onCheckChanged(c)
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}
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}
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c.mouseDown = false
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}
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}
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func (c *CheckBox) Draw(dst *ebiten.Image) {
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t := imageTypeCheckBox
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if c.mouseDown {
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t = imageTypeCheckBoxPressed
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}
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r := image.Rect(c.X, c.Y, c.X+checkboxWidth, c.Y+checkboxHeight)
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drawNinePatches(dst, r, imageSrcRects[t])
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if c.checked {
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drawNinePatches(dst, r, imageSrcRects[imageTypeCheckBoxMark])
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}
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x := c.X + checkboxWidth + checkboxPaddingLeft
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y := c.Y + checkboxHeight/2
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op := &text.DrawOptions{}
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op.GeoM.Translate(float64(x), float64(y))
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op.ColorScale.ScaleWithColor(color.Black)
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op.LineSpacingInPixels = lineSpacingInPixels
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op.PrimaryAlign = text.AlignStart
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op.SecondaryAlign = text.AlignCenter
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text.Draw(dst, c.Text, &text.GoTextFace{
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Source: uiFaceSource,
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Size: uiFontSize,
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}, op)
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}
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func (c *CheckBox) Checked() bool {
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return c.checked
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}
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func (c *CheckBox) SetOnCheckChanged(f func(c *CheckBox)) {
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c.onCheckChanged = f
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}
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type Game struct {
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button1 *Button
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button2 *Button
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checkBox *CheckBox
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textBoxLog *TextBox
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}
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func NewGame() *Game {
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g := &Game{}
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g.button1 = &Button{
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Rect: image.Rect(16, 16, 144, 48),
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Text: "Button 1",
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}
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g.button2 = &Button{
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Rect: image.Rect(160, 16, 288, 48),
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Text: "Button 2",
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}
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g.checkBox = &CheckBox{
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X: 16,
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Y: 64,
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Text: "Check Box!",
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}
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g.textBoxLog = &TextBox{
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Rect: image.Rect(16, 96, 624, 464),
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}
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g.button1.SetOnPressed(func(b *Button) {
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g.textBoxLog.AppendLine("Button 1 Pressed")
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})
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g.button2.SetOnPressed(func(b *Button) {
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g.textBoxLog.AppendLine("Button 2 Pressed")
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})
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g.checkBox.SetOnCheckChanged(func(c *CheckBox) {
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msg := "Check box check changed"
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if c.Checked() {
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msg += " (Checked)"
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} else {
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msg += " (Unchecked)"
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}
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g.textBoxLog.AppendLine(msg)
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})
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return g
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}
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func (g *Game) Update() error {
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g.button1.Update()
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g.button2.Update()
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g.checkBox.Update()
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g.textBoxLog.Update()
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return nil
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}
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func (g *Game) Draw(screen *ebiten.Image) {
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screen.Fill(color.RGBA{0xeb, 0xeb, 0xeb, 0xff})
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g.button1.Draw(screen)
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g.button2.Draw(screen)
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g.checkBox.Draw(screen)
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g.textBoxLog.Draw(screen)
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}
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func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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return screenWidth, screenHeight
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}
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func main() {
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ebiten.SetWindowSize(screenWidth, screenHeight)
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ebiten.SetWindowTitle("UI (Ebitengine Demo)")
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if err := ebiten.RunGame(NewGame()); err != nil {
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log.Fatal(err)
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}
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}
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