ebiten/internal/shaderir/hlsl
Hajime Hoshi 81bb5044ea internal/shaderir: revert the refactoring to generalize the memory layout logic
Unfortunately, the memory layout was not so universal. For example,
the memory layout for mat2 is different between Metal and DirectX.
2024-11-24 23:57:30 +09:00
..
hlsl.go internal/shaderir: revert the refactoring to generalize the memory layout logic 2024-11-24 23:57:30 +09:00
type.go internal/shaderir: rename the built-in func to get a texel to __texelAt 2023-04-23 22:57:30 +09:00
uniform.go internal/shaderir: revert the refactoring to generalize the memory layout logic 2024-11-24 23:57:30 +09:00