ebiten/internal/graphicsdriver
Hajime Hoshi c37ffecafd internal/graphicsdriver/metal: reorder uniform variables
This might improve memory allocations.

This makes the code more consistent with HLSL's packing rule [1]

[1] https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-packing-rules
2022-03-05 22:12:08 +09:00
..
metal internal/graphicsdriver/metal: reorder uniform variables 2022-03-05 22:12:08 +09:00
opengl internal/graphicsdriver/metal, internal/graphicsdriver/opengl: more efficient modulo 2022-03-04 03:47:55 +09:00
compositemode.go internal/driver: rename to internal/graphicsdriver 2022-02-06 20:41:32 +09:00
filter.go internal/driver: rename to internal/graphicsdriver 2022-02-06 20:41:32 +09:00
graphics.go internal/graphicsdriver: replace Pixels with ReadPixels 2022-02-27 20:03:13 +09:00