ebiten/ui/cocoa/texture_factory.go
2013-12-07 02:20:53 +09:00

63 lines
1.2 KiB
Go

package cocoa
// #include <stdlib.h>
//
// void* CreateGLContext(void* sharedGLContext);
// void* CreateWindow(size_t width, size_t height, const char* title, void* sharedGLContext);
// void UseGLContext(void* glContext);
//
import "C"
import (
//"github.com/hajimehoshi/go-ebiten/graphics"
"unsafe"
)
type textureFactory struct {
sharedContext unsafe.Pointer
funcs chan func()
funcsDone chan struct{}
textureFactoryEvents
}
func runTextureFactory() *textureFactory {
t := &textureFactory{
funcs: make(chan func()),
funcsDone: make(chan struct{}),
}
ch := make(chan struct{})
go func() {
t.sharedContext = C.CreateGLContext(unsafe.Pointer(nil))
close(ch)
t.loop()
}()
<-ch
return t
}
func (t *textureFactory) loop() {
for {
select {
case f := <-t.funcs:
C.UseGLContext(t.sharedContext)
f()
t.funcsDone <- struct{}{}
// TODO: Unuse
}
}
}
func (t *textureFactory) UseContext(f func()) {
t.funcs <- f
<-t.funcsDone
}
func (t *textureFactory) CreateWindow(width, height int, title string) unsafe.Pointer {
cTitle := C.CString(title)
defer C.free(unsafe.Pointer(cTitle))
return C.CreateWindow(C.size_t(width),
C.size_t(height),
cTitle,
t.sharedContext)
}