ebiten/example/blocks/field.go
2014-12-09 23:16:04 +09:00

123 lines
2.7 KiB
Go

/*
Copyright 2014 Hajime Hoshi
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
package blocks
import (
"github.com/hajimehoshi/ebiten"
)
type Field struct {
blocks [fieldBlockNumX][fieldBlockNumY]BlockType
}
func NewField() *Field {
return &Field{}
}
func (f *Field) IsBlocked(x, y int) bool {
if x < 0 || fieldBlockNumX <= x {
return true
}
if y < 0 {
return false
}
if fieldBlockNumY <= y {
return true
}
return f.blocks[x][y] != BlockTypeNone
}
func (f *Field) collides(piece *Piece, x, y int, angle Angle) bool {
return piece.collides(f, x, y, angle)
}
func (f *Field) MovePieceToLeft(piece *Piece, x, y int, angle Angle) int {
if f.collides(piece, x-1, y, angle) {
return x
}
return x - 1
}
func (f *Field) MovePieceToRight(piece *Piece, x, y int, angle Angle) int {
if f.collides(piece, x+1, y, angle) {
return x
}
return x + 1
}
func (f *Field) PieceDroppable(piece *Piece, x, y int, angle Angle) bool {
return !f.collides(piece, x, y+1, angle)
}
func (f *Field) DropPiece(piece *Piece, x, y int, angle Angle) int {
if f.collides(piece, x, y+1, angle) {
return y
}
return y + 1
}
func (f *Field) RotatePieceRight(piece *Piece, x, y int, angle Angle) Angle {
if f.collides(piece, x, y, angle.RotateRight()) {
return angle
}
return angle.RotateRight()
}
func (f *Field) AbsorbPiece(piece *Piece, x, y int, angle Angle) {
piece.AbsorbInto(f, x, y, angle)
f.Flush()
}
func (f *Field) setBlock(x, y int, blockType BlockType) {
f.blocks[x][y] = blockType
}
func (f *Field) Flush() {
flushedLineNum := 0
for j := fieldBlockNumY - 1; 0 <= j; j-- {
if f.flushLine(j + flushedLineNum) {
flushedLineNum++
}
}
}
func (f *Field) flushLine(j int) bool {
for i := 0; i < fieldBlockNumX; i++ {
if f.blocks[i][j] == BlockTypeNone {
return false
}
}
for j2 := j; 1 <= j2; j2-- {
for i := 0; i < fieldBlockNumX; i++ {
f.blocks[i][j2] = f.blocks[i][j2-1]
}
}
for i := 0; i < fieldBlockNumX; i++ {
f.blocks[i][0] = BlockTypeNone
}
return true
}
func (f *Field) Draw(context ebiten.GraphicsContext, textures *Textures, geo ebiten.GeometryMatrix) {
blocks := make([][]BlockType, len(f.blocks))
for i, blockCol := range f.blocks {
blocks[i] = make([]BlockType, len(blockCol))
copy(blocks[i], blockCol[:])
}
drawBlocks(context, textures, blocks, geo)
}