ebiten/internal
2022-07-15 21:53:10 +09:00
..
affine internal/affine: add test 2022-07-01 01:46:37 +09:00
atlas internal/graphics: change the naming convention: Num -> Count 2022-07-13 02:02:44 +09:00
buffered internal/graphics: change the naming convention: Num -> Count 2022-07-13 02:02:44 +09:00
cbackend audio: rename channelNum -> channelCount 2022-07-13 02:08:38 +09:00
clock internal/clock: Update -> UpdateFrame 2022-07-12 13:18:49 +09:00
debug add the ebitengine version build tags besides the ebiten version 2022-07-09 15:38:03 +09:00
devicescale internal/devicescale: bug fix: glfw.Monitor.GetContentScale might return 0 2022-04-03 19:32:01 +09:00
gamepad internal/gamepad: add GetDeviceInfo 2022-07-15 21:53:10 +09:00
gamepaddb internal/gamepaddb: bug fix: crash at addAndroidDefaultMappings 2022-04-19 23:36:02 +09:00
glfw rename Ebiten -> Ebitengine 2022-05-25 22:48:19 +09:00
glfwwin internal/graphicsdriver/directx: bug fix: ignore DXGI_STATUS_OCCLUDED 2022-07-04 12:55:36 +09:00
graphics internal/graphics: change the naming convention: Num -> Count 2022-07-13 02:02:44 +09:00
graphicscommand internal/graphics: change the naming convention: Num -> Count 2022-07-13 02:02:44 +09:00
graphicsdriver internal/graphicsdriver/directx: update comments 2022-07-15 13:33:45 +09:00
hooks internal/hooks: Enable to return error at suspend/resume audio 2021-05-04 23:09:01 +09:00
jsutil internal/jsutil: bug fix: unnecessary allocations of temporary ArrayBuffers 2022-06-21 21:54:02 +09:00
microsoftgdk internal/graphicsdriver/directx: call C++ side for ID3D12GraphicsCommandList functions 2022-06-13 22:35:58 +09:00
mipmap internal/graphics: change the naming convention: Num -> Count 2022-07-13 02:02:44 +09:00
packing Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
png internal/png: clean up files before generating 2022-04-06 11:48:46 +09:00
processtest internal/graphicscommand: bug fix: replacePixelsCommand should not read pixels 2022-07-05 23:30:26 +09:00
restorable internal/restorable: change the naming convention: Num -> Count 2022-07-13 02:11:12 +09:00
shader internal/shader: change the naming convention: Num -> Count 2022-07-13 02:02:48 +09:00
shaderir internal/shaderir: change the naming convention: Num -> Count 2022-07-13 02:02:48 +09:00
testing ebiten: compile shaders at NewShader 2022-04-04 02:52:57 +09:00
thread internal/thread: bug fix: do not close 'terminate' channel 2022-01-05 17:21:53 +09:00
ui internal/graphics: change the naming convention: Num -> Count 2022-07-13 02:02:44 +09:00
vibrate add ebitenginecbackend build tag besides ebitencbackend 2022-07-09 15:23:52 +09:00