ebiten/internal/atlas
Hajime Hoshi 7c0fbce0cf internal/atlas: use texture atlases for rendering destinations
Before this change, texture atlases are created only for rendreing
sources.

This change enables to use texture atlases even for rendering
destinations, so that the number of textures will be drastically
reduced.

Closes #2581
2023-03-01 02:47:01 +09:00
..
export_test.go internal/atlas: use texture atlases for rendering destinations 2023-03-01 02:47:01 +09:00
image_test.go internal/atlas: use texture atlases for rendering destinations 2023-03-01 02:47:01 +09:00
image.go internal/atlas: use texture atlases for rendering destinations 2023-03-01 02:47:01 +09:00
shader_test.go internal/buffered: remove redundant pixel data if possible 2023-02-26 01:55:43 +09:00
shader.go all: use Kage shaders in internal packages 2022-10-02 19:17:09 +09:00