mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-27 20:28:54 +01:00
b11f17b281
Closes #1105
38 lines
1.2 KiB
Go
38 lines
1.2 KiB
Go
// Copyright 2021 The Ebiten Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
package mobile
|
|
|
|
import (
|
|
"github.com/hajimehoshi/ebiten/v2/internal/driver"
|
|
)
|
|
|
|
// UpdateGamepads updates the gamepad states.
|
|
// UpdateGamepads is called when the gamepad states are given from outside like Android.
|
|
func (u *UserInterface) UpdateGamepads(gamepads []Gamepad) {
|
|
u.input.updateGamepadsFromOutside(gamepads)
|
|
if u.fpsMode == driver.FPSModeVsyncOffMinimum {
|
|
u.renderRequester.RequestRenderIfNeeded()
|
|
}
|
|
}
|
|
|
|
func (i *Input) updateGamepadsFromOutside(gamepads []Gamepad) {
|
|
i.gamepads = i.gamepads[:0]
|
|
i.gamepads = append(i.gamepads, gamepads...)
|
|
}
|
|
|
|
func (i *Input) updateGamepads() {
|
|
// Do nothing.
|
|
}
|