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30 lines
1.1 KiB
C++
30 lines
1.1 KiB
C++
// Copyright 2024 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build playstation5
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// The actual implementation will be provided by -overlay.
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#include "gamepad_nintendosdk.h"
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extern "C" void ebitengine_UpdateGamepads() {}
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extern "C" int ebitengine_GetGamepadCount() { return 0; }
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extern "C" void ebitengine_GetGamepads(struct Gamepad *gamepads) {}
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extern "C" void ebitengine_VibrateGamepad(int id, double durationInSeconds,
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double strongMagnitude,
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double weakMagnitude) {}
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