mirror of
https://github.com/hajimehoshi/ebiten.git
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21a906bc82
Updates #2964
83 lines
2.0 KiB
Go
83 lines
2.0 KiB
Go
// Copyright 2022 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package gamepaddb_test
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import (
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"runtime"
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"testing"
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"github.com/hajimehoshi/ebiten/v2/internal/gamepaddb"
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)
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func TestUpdate(t *testing.T) {
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cases := []struct {
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Input string
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Err bool
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}{
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{
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Input: "",
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Err: false,
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},
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{
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Input: "{}",
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Err: true,
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},
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{
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Input: "00000000000000000000000000000000",
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Err: true,
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},
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{
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Input: "00000000000000000000000000000000,foo",
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Err: false,
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},
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{
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Input: "00000000000000000000000000000000,foo,platform",
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Err: true,
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},
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{
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Input: "00000000000000000000000000000000,foo,platform:Foo",
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Err: true,
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},
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{
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Input: "00000000000000000000000000000000,foo,platform:Windows",
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Err: false,
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},
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}
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for _, c := range cases {
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err := gamepaddb.Update([]byte(c.Input))
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if err == nil && c.Err {
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t.Errorf("Update(%q) should return an error but not", c.Input)
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}
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if err != nil && !c.Err {
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t.Errorf("Update(%q) should not return an error but returned %v", c.Input, err)
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}
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}
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}
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func TestGLFWGamepadMappings(t *testing.T) {
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if runtime.GOOS != "windows" {
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t.Skip("the current platform doesn't use GLFW gamepad mappings")
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}
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const id = "78696e70757401000000000000000000"
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if got, want := gamepaddb.HasStandardLayoutMapping(id), true; got != want {
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t.Errorf("got: %v, want: %v", got, want)
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}
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if got, want := gamepaddb.Name(id), "XInput Gamepad (GLFW)"; got != want {
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t.Errorf("got: %q, want: %q", got, want)
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}
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}
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