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7b11377bce
This is only supported on desktops yet (on mobile standard layout isn't implemented yet, and on the web this is the browser's responsibility). Closes #1723
41 lines
1.5 KiB
Go
41 lines
1.5 KiB
Go
// Copyright 2019 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package driver
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type GamepadID int
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type TouchID int
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type Input interface {
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AppendInputChars(runes []rune) []rune
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AppendGamepadIDs(gamepadIDs []GamepadID) []GamepadID
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AppendTouchIDs(touchIDs []TouchID) []TouchID
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CursorPosition() (x, y int)
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GamepadSDLID(id GamepadID) string
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GamepadName(id GamepadID) string
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GamepadAxisValue(id GamepadID, axis int) float64
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GamepadAxisNum(id GamepadID) int
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GamepadButtonNum(id GamepadID) int
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IsGamepadButtonPressed(id GamepadID, button GamepadButton) bool
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IsKeyPressed(key Key) bool
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IsMouseButtonPressed(button MouseButton) bool
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IsStandardGamepadButtonPressed(id GamepadID, button StandardGamepadButton) bool
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IsStandardGamepadLayoutAvailable(id GamepadID) bool
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StandardGamepadAxisValue(id GamepadID, button StandardGamepadAxis) float64
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UpdateStandardGamepadLayoutMappings(mapping string) (bool, error)
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TouchPosition(id TouchID) (x, y int)
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Wheel() (xoff, yoff float64)
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}
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