mirror of
https://github.com/hajimehoshi/ebiten.git
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93a156a718
This change replaces the usage of gamepaddb package with glfwGetGamepadState. Updates #1557
199 lines
4.9 KiB
Go
199 lines
4.9 KiB
Go
// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build !js
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// +build !js
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package glfw
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import (
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"fmt"
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)
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type (
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Action int
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ErrorCode int
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GamepadAxis int
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GamepadButton int
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Hint int
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InputMode int
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Joystick int
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JoystickHatState int
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Key int
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ModifierKey int
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MouseButton int
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PeripheralEvent int
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StandardCursor int
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)
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const (
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DontCare = -1
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False = 0
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True = 1
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)
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const (
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Release = Action(0)
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Press = Action(1)
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Repeat = Action(2)
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)
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const (
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ModShift = ModifierKey(0x0001)
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ModControl = ModifierKey(0x0002)
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ModAlt = ModifierKey(0x0004)
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)
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const (
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MouseButtonLeft = MouseButton(0)
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MouseButtonRight = MouseButton(1)
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MouseButtonMiddle = MouseButton(2)
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)
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const (
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Joystick1 = Joystick(0)
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Joystick2 = Joystick(1)
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Joystick3 = Joystick(2)
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Joystick4 = Joystick(3)
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Joystick5 = Joystick(4)
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Joystick6 = Joystick(5)
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Joystick7 = Joystick(6)
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Joystick8 = Joystick(7)
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Joystick9 = Joystick(8)
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Joystick10 = Joystick(9)
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Joystick11 = Joystick(10)
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Joystick12 = Joystick(11)
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Joystick13 = Joystick(12)
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Joystick14 = Joystick(13)
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Joystick15 = Joystick(14)
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Joystick16 = Joystick(15)
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)
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const (
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ClientAPI = Hint(0x00022001)
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ContextVersionMajor = Hint(0x00022002)
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ContextVersionMinor = Hint(0x00022003)
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Decorated = Hint(0x00020005)
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Floating = Hint(0x00020007)
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Focused = Hint(0x00020001)
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FocusOnShow = Hint(0x0002000C)
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Iconified = Hint(0x00020002)
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Maximized = Hint(0x00020008)
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Resizable = Hint(0x00020003)
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TransparentFramebuffer = Hint(0x0002000A)
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Visible = Hint(0x00020004)
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)
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const (
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CursorMode = InputMode(0x00033001)
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StickyKeysMode = InputMode(0x00033002)
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StickyMouseButtonsMode = InputMode(0x00033003)
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)
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const (
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CursorDisabled = 0x00034003
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CursorHidden = 0x00034002
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CursorNormal = 0x00034001
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NoAPI = 0
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OpenGLAPI = 0x00030001
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)
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const (
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NotInitialized = ErrorCode(0x00010001)
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NoCurrentContext = ErrorCode(0x00010002)
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InvalidEnum = ErrorCode(0x00010003)
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InvalidValue = ErrorCode(0x00010004)
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OutOfMemory = ErrorCode(0x00010005)
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APIUnavailable = ErrorCode(0x00010006)
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VersionUnavailable = ErrorCode(0x00010007)
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PlatformError = ErrorCode(0x00010008)
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FormatUnavailable = ErrorCode(0x00010009)
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NoWindowContext = ErrorCode(0x0001000A)
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)
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func (e ErrorCode) String() string {
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switch e {
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case NotInitialized:
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return "not initialized"
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case NoCurrentContext:
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return "no current context"
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case InvalidEnum:
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return "invalid enum"
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case InvalidValue:
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return "invalid value"
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case OutOfMemory:
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return "out of memory"
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case APIUnavailable:
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return "API unavailable"
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case VersionUnavailable:
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return "version unavailable"
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case PlatformError:
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return "platform error"
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case FormatUnavailable:
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return "format unavailable"
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case NoWindowContext:
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return "no window context"
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default:
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return fmt.Sprintf("GLFW error code (%d)", e)
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}
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}
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const (
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ArrowCursor = StandardCursor(0x00036001)
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IBeamCursor = StandardCursor(0x00036002)
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CrosshairCursor = StandardCursor(0x00036003)
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HandCursor = StandardCursor(0x00036004)
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HResizeCursor = StandardCursor(0x00036005)
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VResizeCursor = StandardCursor(0x00036006)
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)
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const (
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HatCentered = JoystickHatState(0)
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HatUp = JoystickHatState(1)
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HatRight = JoystickHatState(2)
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HatDown = JoystickHatState(4)
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HatLeft = JoystickHatState(8)
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HatRightUp = HatRight | HatUp
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HatRightDown = HatRight | HatDown
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HatLeftUp = HatLeft | HatUp
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HatLeftDown = HatLeft | HatDown
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)
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const (
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AxisLeftX = GamepadAxis(0)
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AxisLeftY = GamepadAxis(1)
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AxisRightX = GamepadAxis(2)
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AxisRightY = GamepadAxis(3)
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AxisLeftTrigger = GamepadAxis(4)
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AxisRightTrigger = GamepadAxis(5)
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)
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const (
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ButtonA = GamepadButton(0)
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ButtonB = GamepadButton(1)
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ButtonX = GamepadButton(2)
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ButtonY = GamepadButton(3)
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ButtonLeftBumper = GamepadButton(4)
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ButtonRightBumper = GamepadButton(5)
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ButtonBack = GamepadButton(6)
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ButtonStart = GamepadButton(7)
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ButtonGuide = GamepadButton(8)
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ButtonLeftThumb = GamepadButton(9)
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ButtonRightThumb = GamepadButton(10)
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ButtonDpadUp = GamepadButton(11)
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ButtonDpadRight = GamepadButton(12)
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ButtonDpadDown = GamepadButton(13)
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ButtonDpadLeft = GamepadButton(14)
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)
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