ebiten/audio
Hajime Hoshi e7c0a121c4 all: remove the build tag 'ebitencbackend'
This also automatically enables 'egl' when 'nintendosdk' is specified.

Updates #2242
2022-08-12 13:15:39 +09:00
..
internal/convert audio: refactoring: remove audio/internal/cbackend 2022-08-08 23:58:46 +09:00
mp3 audio/mp3, audio/vorbis, audio/wav: add DecodeWithoutResampling 2022-07-01 01:46:37 +09:00
vorbis go generate ./... with Go 1.19 (#2228) 2022-08-03 20:48:02 +09:00
wav audio: rename channelNum -> channelCount 2022-07-13 02:08:38 +09:00
audio_test.go audio: change the naming convention: Num -> Count 2022-07-13 01:46:20 +09:00
audio.go go generate ./... with Go 1.19 (#2228) 2022-08-03 20:48:02 +09:00
buffersize_mobile.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
buffersize_notmobile.go audio: remove go2cpp support 2022-08-07 21:56:57 +09:00
context_nintendosdk.go all: remove the build tag 'ebitencbackend' 2022-08-12 13:15:39 +09:00
context_oto.go all: remove the build tag 'ebitencbackend' 2022-08-12 13:15:39 +09:00
export_test.go audio: rename channelNum -> channelCount 2022-07-13 02:08:38 +09:00
loop_test.go audio: Blend the loop start and after-the-loop part to reduce noises at InfiniteLoop 2021-11-30 00:00:50 +09:00
loop.go audio: Add comments 2021-11-30 21:56:47 +09:00
player.go audio: rename channelNum -> channelCount 2022-07-13 02:08:38 +09:00