ebiten/image.go
2016-02-05 23:20:41 +09:00

270 lines
7.4 KiB
Go

// Copyright 2014 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package ebiten
import (
"errors"
"fmt"
"github.com/hajimehoshi/ebiten/internal/graphics"
"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
"image"
"image/color"
)
// Image represents an image.
// The pixel format is alpha-premultiplied.
// Image implements image.Image.
type Image struct {
framebuffer *graphics.Framebuffer
texture *graphics.Texture
pixels []uint8
width int
height int
}
// Size returns the size of the image.
func (i *Image) Size() (width, height int) {
if i.width == 0 {
i.width, i.height = i.framebuffer.Size()
}
return i.width, i.height
}
// Clear resets the pixels of the image into 0.
func (i *Image) Clear() (err error) {
return i.Fill(color.Transparent)
}
// Fill fills the image with a solid color.
func (i *Image) Fill(clr color.Color) (err error) {
i.pixels = nil
useGLContext(func(c *opengl.Context) {
err = i.framebuffer.Fill(c, clr)
})
return
}
// DrawImage draws the given image on the receiver image.
//
// This method accepts the options.
// The parts of the given image at the parts of the destination.
// After determining parts to draw, this applies the geometry matrix and the color matrix.
//
// Here are the default values:
// ImageParts: (0, 0) - (source width, source height) to (0, 0) - (source width, source height)
// (i.e. the whole source image)
// GeoM: Identity matrix
// ColorM: Identity matrix (that changes no colors)
//
// Be careful that this method is potentially slow.
// It would be better if you could call this method fewer times.
func (i *Image) DrawImage(image *Image, options *DrawImageOptions) (err error) {
if i == image {
return errors.New("Image.DrawImage: image should be different from the receiver")
}
i.pixels = nil
if options == nil {
options = &DrawImageOptions{}
}
parts := options.ImageParts
if parts == nil {
// Check options.Parts for backward-compatibility.
dparts := options.Parts
if dparts != nil {
parts = imageParts(dparts)
} else {
w, h := image.Size()
parts = &wholeImage{w, h}
}
}
w, h := image.Size()
quads := &textureQuads{parts: parts, width: w, height: h}
useGLContext(func(c *opengl.Context) {
err = i.framebuffer.DrawTexture(c, image.texture, quads, &options.GeoM, &options.ColorM)
})
return
}
// DrawLine draws a line.
func (i *Image) DrawLine(x0, y0, x1, y1 int, clr color.Color) error {
return i.DrawLines(&line{x0, y0, x1, y1, clr})
}
// DrawLines draws lines.
func (i *Image) DrawLines(lines Lines) (err error) {
i.pixels = nil
useGLContext(func(c *opengl.Context) {
err = i.framebuffer.DrawLines(c, lines)
})
return
}
// DrawRect draws a rectangle.
func (i *Image) DrawRect(x, y, width, height int, clr color.Color) error {
return i.DrawLines(&rectsAsLines{&rect{x, y, width, height, clr}})
}
// DrawRect draws rectangles.
func (i *Image) DrawRects(rects Rects) error {
return i.DrawLines(&rectsAsLines{rects})
}
// DrawFilledRect draws a filled rectangle.
func (i *Image) DrawFilledRect(x, y, width, height int, clr color.Color) error {
return i.DrawFilledRects(&rect{x, y, width, height, clr})
}
// DrawFilledRects draws filled rectangles on the image.
func (i *Image) DrawFilledRects(rects Rects) (err error) {
i.pixels = nil
useGLContext(func(c *opengl.Context) {
err = i.framebuffer.DrawFilledRects(c, rects)
})
return
}
// Bounds returns the bounds of the image.
func (i *Image) Bounds() image.Rectangle {
w, h := i.Size()
return image.Rect(0, 0, w, h)
}
// ColorModel returns the color model of the image.
func (i *Image) ColorModel() color.Model {
return color.RGBAModel
}
// At returns the color of the image at (x, y).
//
// This method loads pixels from VRAM to system memory if necessary.
func (i *Image) At(x, y int) color.Color {
if i.pixels == nil {
useGLContext(func(c *opengl.Context) {
var err error
i.pixels, err = i.framebuffer.Pixels(c)
if err != nil {
panic(err)
}
})
}
w, _ := i.Size()
w = graphics.NextPowerOf2Int(w)
idx := 4*x + 4*y*w
r, g, b, a := i.pixels[idx], i.pixels[idx+1], i.pixels[idx+2], i.pixels[idx+3]
return color.RGBA{r, g, b, a}
}
func (i *Image) dispose() {
useGLContext(func(c *opengl.Context) {
if i.framebuffer != nil {
i.framebuffer.Dispose(c)
}
if i.texture != nil {
i.texture.Dispose(c)
}
})
i.pixels = nil
}
// ReplacePixels replaces the pixels of the image with p.
//
// The given p must represent RGBA pre-multiplied alpha values. len(p) must equal to 4 * (image width) * (image height).
//
// This function may be slow (as for implementation, this calls glTexSubImage2D).
func (i *Image) ReplacePixels(p []uint8) error {
// Don't set i.pixels here because i.pixels is used not every time.
i.pixels = nil
w, h := i.Size()
l := 4 * w * h
if len(p) != l {
return errors.New(fmt.Sprintf("p's length must be %d", l))
}
var err error
useGLContext(func(c *opengl.Context) {
err = i.texture.ReplacePixels(c, p)
})
return err
}
// A DrawImageOptions represents options to render an image on an image.
type DrawImageOptions struct {
ImageParts ImageParts
GeoM GeoM
ColorM ColorM
// Deprecated (as of 1.1.0-alpha): Use ImageParts instead.
Parts []ImagePart
}
// NewImage returns an empty image.
//
// NewImage generates a new texture and a new framebuffer.
// Be careful that image objects will never be released
// even though nothing refers the image object and GC works.
// It is because there is no way to define finalizers for Go objects if you use GopherJS.
func NewImage(width, height int, filter Filter) (*Image, error) {
var img *Image
var err error
useGLContext(func(c *opengl.Context) {
var texture *graphics.Texture
var framebuffer *graphics.Framebuffer
texture, err = graphics.NewTexture(c, width, height, glFilter(c, filter))
if err != nil {
return
}
framebuffer, err = graphics.NewFramebufferFromTexture(c, texture)
if err != nil {
return
}
img = &Image{framebuffer: framebuffer, texture: texture}
})
if err != nil {
return nil, err
}
if err := img.Clear(); err != nil {
return nil, err
}
return img, nil
}
// NewImageFromImage creates a new image with the given image (img).
//
// NewImageFromImage generates a new texture and a new framebuffer.
// Be careful that image objects will never be released
// even though nothing refers the image object and GC works.
// It is because there is no way to define finalizers for Go objects if you use GopherJS.
func NewImageFromImage(img image.Image, filter Filter) (*Image, error) {
var eimg *Image
var err error
useGLContext(func(c *opengl.Context) {
var texture *graphics.Texture
var framebuffer *graphics.Framebuffer
texture, err = graphics.NewTextureFromImage(c, img, glFilter(c, filter))
if err != nil {
return
}
framebuffer, err = graphics.NewFramebufferFromTexture(c, texture)
if err != nil {
return
}
eimg = &Image{framebuffer: framebuffer, texture: texture}
})
if err != nil {
return nil, err
}
return eimg, nil
}