ebiten/graphics/graphics.go
2013-11-29 22:06:22 +09:00

61 lines
1.3 KiB
Go

package graphics
import (
"github.com/hajimehoshi/go-ebiten/graphics/matrix"
"image"
)
type Rect struct {
X int
Y int
Width int
Height int
}
type TexturePart struct {
LocationX int
LocationY int
Source Rect
}
type Canvas interface {
ToTexture(id RenderTargetId) TextureId
Clear()
Fill(r, g, b uint8)
DrawTexture(id TextureId,
geometryMatrix matrix.Geometry,
colorMatrix matrix.Color)
DrawTextureParts(id TextureId,
parts []TexturePart,
geometryMatrix matrix.Geometry,
colorMatrix matrix.Color)
ResetOffscreen()
SetOffscreen(id RenderTargetId)
}
type TextureFactory interface {
CreateRenderTarget(width, height int) (RenderTargetId, error)
CreateTextureFromImage(img image.Image) (TextureId, error)
}
type TextureId int
// A render target is essentially same as a texture, but it is assumed that the
// all alpha of a render target is maximum.
type RenderTargetId int
func OrthoProjectionMatrix(left, right, bottom, top int) [4][4]float64 {
e11 := float64(2) / float64(right-left)
e22 := float64(2) / float64(top-bottom)
e14 := -1 * float64(right+left) / float64(right-left)
e24 := -1 * float64(top+bottom) / float64(top-bottom)
return [4][4]float64{
{e11, 0, 0, e14},
{0, e22, 0, e24},
{0, 0, 1, 0},
{0, 0, 0, 1},
}
}